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  #1  
Old July 19th, 2005, 12:44 PM
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Alneyan Alneyan is offline
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Default Re: Can normal army take out Sphinx pretender?

Sometimes, I really hate English. When I wrote "to push your Dominion", I was speaking from the enemy's perspective, not your own perspective. I use "push" when attacking an enemy Dominion, and "spread" when putting your own Dominion somewhere, but it's not as if there was any authoritative Dominions dictionary.
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Old July 19th, 2005, 11:58 AM
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Default Re: Can normal army take out Sphinx pretender?

Hand of Death can be good for your mages, as it deals a lot of damage bypassing armour... but you will need to get your mages at point blank range first, and Death mages will probably cast other spells than that one when under AI control. I don't know for sure how Decay works, but it could be a solution: you have access to Bane Blades, the Decay spell and Banefire, and those deal a lot of damage at the end of a battle (hitting the Sphinx will not be a problem).

The main factor for Dominion spread is the Dominion level you picked when creating your Pretender: the higher it is, the more easily your Dominion will spread. You should aim at having 6 or so for a good spread, and the AI seems to pick Dominion levels around that value too. You can raise Dominion in one province by bringing in your Prophet and your Pretender (who automatically spread Dominion), by building temples in the immediate vicinity, and by setting your priests to preach (they only raise Dominion when preaching). If it still does not work, a few units have the ability to lower enemy Dominion (Sceptics and one Demon Lord, in particular), and the Stone Idol has the same ability, so it might work out... if you can get any of these things, as they aren't particularly easy to reach for Machaka.
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Old July 19th, 2005, 04:10 PM
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Default Re: Can normal army take out Sphinx pretender?

An important thing to remember about plops and max dominion is that since a plop will spread to another province only if the province its in is "full", higher dominion will actually slow the rate at which your dominion spread to other provinces.
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Old July 19th, 2005, 05:53 PM
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Default Re: Can normal army take out Sphinx pretender?

I think that unconsciousness would affect defense but not protection. However, even with no protection, you still need to deal out a ton of damage -- perhaps 1000 to 2000 hit points. A regular army can't do it.

However, you probably can count on the Sphinx having Astral Shield up. Maybe the double-unconscious autokill scenario could happen more than once in a blue moon.
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Old July 19th, 2005, 06:06 PM

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Default Re: Can normal army take out Sphinx pretender?

Quote:
sushiboat said:
I think that unconsciousness would affect defense but not protection. However, even with no protection, you still need to deal out a ton of damage -- perhaps 1000 to 2000 hit points. A regular army can't do it.

However, you probably can count on the Sphinx having Astral Shield up. Maybe the double-unconscious autokill scenario could happen more than once in a blue moon.
This fellow is more a annoyance than a threat, so I will take the road of just sealing him up in his own tomb until he just fades away.

I learned a lot by asking this question. Necessity is the mother of invention. This game gives you challenges that are difficult to solve, but also many ways you might use to deal with them.

Great game, I've had it only a month now and haven't scratch the surface of all there is in it.
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