Wow, Malfador's really got the media blitz on...
Ah, good, I was afraid that was going to be a WMV, one of those horrid proprietary video formats
Now, on to the roasting - errm, review!
Aw, crap, there's just too much to see that I don't know what to say!!! Except for maybe, why is the ground combat turn-based, not real-time like the space combat? (Oh well, Titans of Steel was fun
) And (no offense to the artists, really!) why does the music sound like something ripped from UT2k4?
(Honest, I DO like UT2k4's music, but there's that nagging suspicion!
)
Oh yeah, I do have other comments... for instance, I like how fleets have attack AND defense strategies like in SE3, and I like the return of the right-click menus (gives that RMB something to do, in addition to freeing up screen real estate
) and love how the scan-range hexes update as your ships move (those silly people at Gamespot thought they were ZOC hexes
)
OMG... did I just see the bolts fired by a Jraenar ship hit a CueCappa base and cause its rotation to alter in a REALISTIC way as it blew up???
Errm... did I just see projectile weapons CURVE? Tell me those were seekers... Maybe projectile weapons should just be removed entirely or limited to EXTREMELY short range?
Oh yes, and if this thing doesn't run on WINE, well then, I am DEFINITELY deleting Linux and switching back to windows!!!!!!
(It just gets better every day!
)