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  #11  
Old August 23rd, 2005, 10:56 PM
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Default Re: SweetPotato Modeller

SweetPotato is now up to version 0.3.0 - got the .X format figured out; it's not as complicated as I thought!
Same download link as before - I love symlinks
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  #12  
Old August 26th, 2005, 02:41 AM
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Default Re: SweetPotato Modeller

I've tried the link several times over the last few days, mate. Seems dead.

[img]/threads/images/Graemlins/Dagger.gif[/img][img]/threads/images/Graemlins/icon42.gif[/img]
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  #13  
Old August 26th, 2005, 11:20 AM
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Default Re: SweetPotato Modeller

Sorry... my Internet connection is rather spotty... I think it has something to do with the fact that I'm using a USB wireless adapter on Linux...
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  #14  
Old August 26th, 2005, 01:45 PM
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Default Re: SweetPotato Modeller

Just find better drivers.
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  #15  
Old September 2nd, 2005, 01:00 PM
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Default Re: SweetPotato Modeller

And I hereby declare the SweetPotato modeller, just about to slip to Page 2, to be MIA, presumed KIA.
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  #16  
Old September 2nd, 2005, 01:26 PM
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Default Re: SweetPotato Modeller

Hey, Ed Kolis is still working on this! He talks about it on the IRC channel. So be quiet
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  #17  
Old September 2nd, 2005, 05:50 PM
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Default Re: SweetPotato Modeller

Aww... yeah, sort of... but I decided to do something even better, remember - I wrote a DirectX exporter plugin for Art of Illusion
Now all I need is some help with the 3D->2D texture baking algorithm for that plugin...
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  #18  
Old September 6th, 2005, 03:52 AM
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Default Re: SweetPotato Modeller

Yes, but not all of us USE Art of Illusion, so....

Personally, I use gmax, DoGA L3 and Photoshop CS.

~[img]/threads/images/Graemlins/Dagger.gif[/img]~
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Aa Turam Empire

Geekdom is eternal... you will be assimilated... resistance is futile.

A+ Se GdY S++ Fr- C* Cs* Sf- Ai++ Au>M! M- Mp! S@ Ss+ R! Pw+ Fq++ Nd? Rp++ G++ Mm++ Bb-- L-- Tcp

'We, the weird, chasing the pointless, for no reason at all, have been finding out things that have no effect on anything important for at least a couple days and are now qualified to chase our tails to the merriment of all watching.'-Narf et al

"Of course, you don't want to be going about handing out immortality willy-nilly, that just wouldn't be responsible." -O'Shea
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  #19  
Old September 6th, 2005, 12:49 PM
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Default Re: SweetPotato Modeller

Well, I could also try to make a plugin which makes the AoI interface more like DoGA... you know, picking parts and textures from a palette
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  #20  
Old September 6th, 2005, 02:29 PM
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Default Re: SweetPotato Modeller

The program looks interesting. I'll download it as-is later today and take a look. Some of the results in the Gallery look really nice.

[img]/threads/images/Graemlins/Dagger.gif[/img]
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Aa Turam Empire

Geekdom is eternal... you will be assimilated... resistance is futile.

A+ Se GdY S++ Fr- C* Cs* Sf- Ai++ Au>M! M- Mp! S@ Ss+ R! Pw+ Fq++ Nd? Rp++ G++ Mm++ Bb-- L-- Tcp

'We, the weird, chasing the pointless, for no reason at all, have been finding out things that have no effect on anything important for at least a couple days and are now qualified to chase our tails to the merriment of all watching.'-Narf et al

"Of course, you don't want to be going about handing out immortality willy-nilly, that just wouldn't be responsible." -O'Shea
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