|
|
|
 |
|

August 23rd, 2005, 10:56 PM
|
 |
General
|
|
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
|
|
Re: SweetPotato Modeller
SweetPotato is now up to version 0.3.0 - got the .X format figured out; it's not as complicated as I thought! 
Same download link as before - I love symlinks 
__________________
The Ed draws near! What dost thou deaux?
|

August 26th, 2005, 02:41 AM
|
 |
Captain
|
|
Join Date: Nov 2003
Location: At work or sleeping
Posts: 821
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: SweetPotato Modeller
I've tried the link several times over the last few days, mate. Seems dead.
[img]/threads/images/Graemlins/Dagger.gif[/img][img]/threads/images/Graemlins/icon42.gif[/img]
__________________
Aa Turam Empire
Geekdom is eternal... you will be assimilated... resistance is futile.
A+ Se GdY S++ Fr- C* Cs* Sf- Ai++ Au>M! M- Mp! S@ Ss+ R! Pw+ Fq++ Nd? Rp++ G++ Mm++ Bb-- L-- Tcp
'We, the weird, chasing the pointless, for no reason at all, have been finding out things that have no effect on anything important for at least a couple days and are now qualified to chase our tails to the merriment of all watching.'-Narf et al
"Of course, you don't want to be going about handing out immortality willy-nilly, that just wouldn't be responsible." -O'Shea
|

August 26th, 2005, 11:20 AM
|
 |
General
|
|
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
|
|
Re: SweetPotato Modeller
Sorry... my Internet connection is rather spotty... I think it has something to do with the fact that I'm using a USB wireless adapter on Linux... 
__________________
The Ed draws near! What dost thou deaux?
|

August 26th, 2005, 01:45 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: SweetPotato Modeller
Just find better drivers. 
|

September 2nd, 2005, 01:00 PM
|
 |
Major General
|
|
Join Date: Jan 2005
Location: In your mind.
Posts: 2,241
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SweetPotato Modeller
And I hereby declare the SweetPotato modeller, just about to slip to Page 2, to be MIA, presumed KIA.
__________________
O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
|

September 2nd, 2005, 01:26 PM
|
 |
Major General
|
|
Join Date: Nov 2004
Location: Floating in space.
Posts: 2,297
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SweetPotato Modeller
Hey, Ed Kolis is still working on this! He talks about it on the IRC channel. So be quiet 
|

September 2nd, 2005, 05:50 PM
|
 |
General
|
|
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
|
|
Re: SweetPotato Modeller
Aww... yeah, sort of... but I decided to do something even better, remember - I wrote a DirectX exporter plugin for Art of Illusion 
Now all I need is some help with the 3D->2D texture baking algorithm for that plugin... 
__________________
The Ed draws near! What dost thou deaux?
|

September 6th, 2005, 03:52 AM
|
 |
Captain
|
|
Join Date: Nov 2003
Location: At work or sleeping
Posts: 821
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: SweetPotato Modeller
Yes, but not all of us USE Art of Illusion, so....
Personally, I use gmax, DoGA L3 and Photoshop CS.
~[img]/threads/images/Graemlins/Dagger.gif[/img]~
__________________
Aa Turam Empire
Geekdom is eternal... you will be assimilated... resistance is futile.
A+ Se GdY S++ Fr- C* Cs* Sf- Ai++ Au>M! M- Mp! S@ Ss+ R! Pw+ Fq++ Nd? Rp++ G++ Mm++ Bb-- L-- Tcp
'We, the weird, chasing the pointless, for no reason at all, have been finding out things that have no effect on anything important for at least a couple days and are now qualified to chase our tails to the merriment of all watching.'-Narf et al
"Of course, you don't want to be going about handing out immortality willy-nilly, that just wouldn't be responsible." -O'Shea
|

September 6th, 2005, 12:49 PM
|
 |
General
|
|
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
|
|
Re: SweetPotato Modeller
Well, I could also try to make a plugin which makes the AoI interface more like DoGA... you know, picking parts and textures from a palette 
__________________
The Ed draws near! What dost thou deaux?
|

September 6th, 2005, 02:29 PM
|
 |
Captain
|
|
Join Date: Nov 2003
Location: At work or sleeping
Posts: 821
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: SweetPotato Modeller
The program looks interesting. I'll download it as-is later today and take a look. Some of the results in the Gallery look really nice.
[img]/threads/images/Graemlins/Dagger.gif[/img]
__________________
Aa Turam Empire
Geekdom is eternal... you will be assimilated... resistance is futile.
A+ Se GdY S++ Fr- C* Cs* Sf- Ai++ Au>M! M- Mp! S@ Ss+ R! Pw+ Fq++ Nd? Rp++ G++ Mm++ Bb-- L-- Tcp
'We, the weird, chasing the pointless, for no reason at all, have been finding out things that have no effect on anything important for at least a couple days and are now qualified to chase our tails to the merriment of all watching.'-Narf et al
"Of course, you don't want to be going about handing out immortality willy-nilly, that just wouldn't be responsible." -O'Shea
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|