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September 5th, 2005, 02:18 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
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Re: calling all players
good point, didnt think of that. well i guess i will be broken ermor(unless no1 joins up for a while so i can think of something else
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September 5th, 2005, 02:31 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: calling all players
The rectuit is going quite slowly, so it seems you have that time... Of course, you could try to team up with Carrion Woods, and possibly Miasma or Desert Tombs C'tis. Both need gold, but the agressive dominion output could be quite a weapon, even though they would have to put lots of money into early priests and temples.
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September 5th, 2005, 03:10 PM
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Sergeant
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Join Date: Jun 2005
Location: England
Posts: 264
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Re: calling all players
I would just like to add something,
as endorperez is hosting AND runnig this I just want to say thank you and would back stabbing be allowed
__________________
I went to royal cornwall 8/6/06-9/6/06...
met a girl...
Chloe I will remember as always yet love is fickle and past loves fly out of mind in a matter of days
jut like Rosanna
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September 5th, 2005, 04:14 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: calling all players
Well, the teams that have been set in the beginning would work together, and would win or lose together. Messages to teams outside your own team (neutrals) would be allowed via Dom's own message system in any case, I'm not sure about e-mail... yes, probably. If you had made a Non-Aggression Pact (NAP) with a neutral player, you should give him a notice (in-game) so that he knows that you will attack one turn before your forces first venture into his area.
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September 6th, 2005, 03:31 AM
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Sergeant
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Join Date: Jun 2005
Location: England
Posts: 264
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Re: calling all players
but if you gave him notice he would have time to reinforce major tactical pints of large gem buliders or something like that
__________________
I went to royal cornwall 8/6/06-9/6/06...
met a girl...
Chloe I will remember as always yet love is fickle and past loves fly out of mind in a matter of days
jut like Rosanna
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September 6th, 2005, 02:29 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
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Re: calling all players
Quote:
Endoperez said:
The rectuit is going quite slowly, so it seems you have that time... Of course, you could try to team up with Carrion Woods, and possibly Miasma or Desert Tombs C'tis. Both need gold, but the agressive dominion output could be quite a weapon, even though they would have to put lots of money into early priests and temples.
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that would rock so much, imagince attacking that,(best thing is i love all 3 things)
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September 6th, 2005, 03:42 PM
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Sergeant
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Join Date: Jun 2005
Location: England
Posts: 264
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Re: calling all players
yeah it would just imagine...
__________________
I went to royal cornwall 8/6/06-9/6/06...
met a girl...
Chloe I will remember as always yet love is fickle and past loves fly out of mind in a matter of days
jut like Rosanna
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September 6th, 2005, 09:48 PM
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Major
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Join Date: Sep 2005
Posts: 1,122
Thanks: 5
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Re: calling all players
would be intresting to play neutral, any team is fine with me.
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September 7th, 2005, 11:25 AM
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Sergeant
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Join Date: Jun 2005
Location: England
Posts: 264
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Re: calling all players
okay so we have
team1
1. me man
2.
3.
team2
1.
2.
3.
neutral
1.endorperez any
2.folket any
3.
4.
__________________
I went to royal cornwall 8/6/06-9/6/06...
met a girl...
Chloe I will remember as always yet love is fickle and past loves fly out of mind in a matter of days
jut like Rosanna
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September 7th, 2005, 02:01 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: calling all players
Quote:
High_Priest_Naresh said:
but if you gave him notice he would have time to reinforce major tactical pints of large gem buliders or something like that
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One turn (with the battles being resolved in the beginning of the next turn) wouldn't be enough to move major forces, or teleport more than a handful of mages. Also, some artillery spells could do major damage.
However, it would be enough to put all your gem-producing items into your laboratory... I had forgotten about those, as I don't use that particular strategy much. It would still slow down that player considerably, and probably set him back as there can only be so many items in the lab at the same time.
This would would still give a little boost to clammers, especially as with these settings (lots of provinces when compared to players) clamming might be reasonable choice. However, if played correctly it wouldn't necessarily break any player-player relationships, and other, more lasting alliances could be formed in later games. Without any rule against breaking pacts at all, one strategical necessity could mark you as a treatorous swine for that player for the rest of your life as a Dominions player.
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