Re: The Rage Collective v1.2
If you don't mind me suggesting;
You could split the initial 3 colonizer so that they build 1 colonizer, 1 turn of sattelites, followed by the other 2 colonizers. Then they would have the satellites to help slow down the attacker until they start building warships.
In the Anger file, you could set the attacking stalemate anger to a slight positive with the defending stalemate a large positive. Since stalemates are frequently seen when attacking a planet that has too many defenses or population and require more than 1 attack to finish them off, this should either keep them attacking, or help them build up the anger to defend themselves better. Set the Attacking win anger as a positive, and the attacking lose anger as a good sized negative, then if they are winning their attacks they should keep attacking, while if they are rutinely getting beet, they should make peace and stop throwing away ships. And finnaly set both defending win and defending lose to good sized positive values, because in either case they are being attacked, and if they aren't in a war mode, they will need to be.
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