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  #11  
Old October 9th, 2005, 03:15 PM

wilhil wilhil is offline
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Default Re: What mod can anyone recommend to try next?

That sounds really good, I like the sound of CBmod and may try it later, but I do not really want to start any more games at the moment as I am playing 2 pbw games and a few diffrent solo ones on diffrent mods! I will give the mod a look when I am finished a few others, I only really like playing the game for restricted hours at weekends and pbw as that only needs one turn every few days as I have a lot of work to do and dont want to become addicted!

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  #12  
Old October 9th, 2005, 03:18 PM

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Default Re: What mod can anyone recommend to try next?

I understand a bit better now about the buildings, thanks Alneyan, but another question now, I captured a planet, and I wanted to move some of my pop over to it, I have a troop transport (the one I used to capture the planet with) And I can not load one person on to it :S this may be something obvious, but what did I overlook or do wrong?

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  #13  
Old October 9th, 2005, 03:24 PM
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Alneyan Alneyan is offline
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Default Re: What mod can anyone recommend to try next?

Proportions requires 1000kt to transport one million settlers, so you will need specialised vessels (Starliners to do that), using the specific component. It also means you will have a hard time moving a bunch of settlers around... well, a bunch as in "250 millions" (one million is already a bunch, after all).
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  #14  
Old October 9th, 2005, 07:03 PM

wilhil wilhil is offline
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Default Re: What mod can anyone recommend to try next?

ok, I just built a rock habitat on a planet already with a cultral center, and it gave a big resource bonus :S I thought that both give a planet wide bonus, so do they stack?

I just love the game so much, but as I said before, stacking really confuses me! what order they go in, what can you have with others... ARGH!
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  #15  
Old October 9th, 2005, 07:18 PM
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Alneyan Alneyan is offline
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Default Re: What mod can anyone recommend to try next?

You mean a Colonial Community or-that-other-facility-in-the-same-line-but-
whose-name-I-forgot?

If so, your increases production does not come from the planetary bonus, but from the production of the facility itself. So, take that Cultural Centre with X15 to planetary mineral production (figure pulled out of my hat), and build a mineral facility producing 200 minerals.

You will now have 15X200=3,000 minerals because of the bonus granted to you by the Cultural Centre, plus all the other bonuses, including happiness, mineral values higher than 100%, your mining racial aptitude, and the like. So, a facility producing a mere 200 minerals on your homeworld will end up giving you a good 4,000 minerals or more, and you will be swimming in money.

On an aside, system-wide facilities do not affect the output displayed in your colonies, but does affect total production (in the budget, research and score screens), so you may experience a gap here.
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  #16  
Old October 9th, 2005, 07:34 PM

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Default Re: What mod can anyone recommend to try next?

If I can ask, the moment you colonise a planet in this mod, what do you build?

so far I have done the cheapest rock settlement as the production values are so low, then fill it up with either research or mining.

I just want to know if I am doing this right? the other thing I was thinking, if the rock colony on the planet stacks, and it mines at the same time, it will take ages to build, but am I better off to build a planet full of colonys :S

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  #17  
Old October 10th, 2005, 05:56 AM
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Alneyan Alneyan is offline
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Default Re: What mod can anyone recommend to try next?

Do what you think is right.

I usually build one cultural facility (Colonial for small colonies, Minor City for big ones), giving me added production for everything else on the planet, and then I usually fill the planet up with basic extraction/research facilities. Once that is over, I will upgrade that Minor City (or build one) to a better level, or I build a Central Computer for research planets.

But the best way of seeing what is best is to do some calculus, depending on what you want, how much time you are willing to wait for it, etc. Don't forget remote-mining, though: while it has been watered down, it is still very nice to supplement your income, particularly for radioactives, and everything that's remote-mined give your planets some more room for research facilities.
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  #18  
Old October 10th, 2005, 09:54 PM

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Default Re: What mod can anyone recommend to try next?

Ive finished that game now, had a lot of fun!

if I am honest, there are a few things I do not like on that mod that confuse the hell out of me, and make me slightly enjoy it less, it is really all the diffrent levels of diffrent citys there are :S

I have always thought that SEIV should have this sort of system, but it confused the hell out of me on this mod because with some messing around (at end of game, log off, and keep pressing f12 for quick build) I found that having a cultral center, and then by having a rock settlement I think it was, or a earlier settlement basically had a stacking effect. I like the idea of having one building giving a big advantage, but this confused the hell out of me, and I am wondering if it is best to have one of each building on a planet!

other than this confusion, I really really enjoyed the mod!

next weekend, I will be trying a diffrent mod, and I would enjoy coming back to this one sometime in the future.

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  #19  
Old October 10th, 2005, 10:05 PM

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Default Re: What mod can anyone recommend to try next?

There's always Dark Nova 4 mod to try next. I'm just finishing some details of the newest version v4.18. 4.17 is available on PBW right now.

There is also a new PBW game using DN4 v4.18 that is about to start.

Here's a link to the overview on SE.net:
DN4 review

It's kinda out of date but I intend to update it once this newest version is complete.
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  #20  
Old October 11th, 2005, 10:24 AM

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Default Re: What mod can anyone recommend to try next?

Ok, speaking of Proportions, does anyone out there know what techs I need to attain to get to warp opening technologies in the latest version? (and, yes, this is for *that* PBW game...)

Thanks,

Alarik
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