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  #11  
Old April 7th, 2001, 04:13 AM

Trachmyr Trachmyr is offline
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Default Re: Annoying feature about the speed values in AI_Design_Creation.txr

I don't think that will be possible Sinapus unless they incorporate the Engines per Move feature themselves... the mod I'm making is not compatiable with any other mod (except perhaps galaxy types/sector types).

It's one or the other...
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  #12  
Old April 7th, 2001, 04:24 AM

Sinapus Sinapus is offline
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Default Re: Annoying feature about the speed values in AI_Design_Creation.txr

quote:
Originally posted by Trachmyr:
I don't think that will be possible Sinapus unless they incorporate the Engines per Move feature themselves... the mod I'm making is not compatiable with any other mod (except perhaps galaxy types/sector types).

It's one or the other...



Well, not exactly. I've noticed that the AI designer won't go above the max engines even if "desired speed" is set to 100. Also, my adding multiple levels of Construction as requirements for bigger ship and base hulls (and putting those levels in the research text files for the AI) doesn't affect the research of the AI so long as the entry in techlevels.txt is set to the normal value of 1 when you aren't using those levels. It's just tedious to do with no reward unless you want to switch between the two back and forth.

I'm just being lazy, and hoping to convince someone else to do all the work.





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