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October 18th, 2005, 04:17 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Fighters are broken. Can we fix them?
The biggest factor that makes PDC way too strong is the autofiring.
Even if your fighters get the jump on the enemy, they will still get raped before they can start to fight back.
For good fighters, try Carrier Battles mod! (Humans only, see PBW for open games)
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October 18th, 2005, 04:18 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
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Re: Fighters are broken. Can we fix them?
That +70% PDC bonus stacks with the +65% CS, I think.
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October 18th, 2005, 04:27 PM
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General
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Join Date: Sep 2003
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Re: Fighters are broken. Can we fix them?
Quote:
narf poit chez BOOM said:
That +70% PDC bonus stacks with the +65% CS, I think.
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Yup it does, but anything over 99% isn't going to be helpful. Ships have a +55 bonus in training/components against Fighters (with best training and components), negated by the Fighters own defence bonus: +80, +70 or +60, depending on the hull used for the fighters.
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October 18th, 2005, 04:22 PM
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Captain
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Join Date: Oct 2001
Location: Prince George BC, Canada
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Re: Fighters are broken. Can we fix them?
Dark Nova Mod takes these things into account as well. I've reduced the range of PDC as well as added several other options for PD weapons. Fighters have also been bolstered with more sizes, more mounts (including extended ranges) and additional things to boost their speeds.
In effect, there are trade-offs from the choice of PD weapons and choice of fighters. Seems to work pretty well.
And when I use fighters, I deploy them in as small stacks as possible. 20 groups of 5 will absorb much more PD fire than 5 groups of 20 as there are 20 targets rather than only 5 targets.
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You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
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December 22nd, 2005, 08:12 AM
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Major General
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Join Date: Jan 2005
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Re: Fighters are broken. Can we fix them?
OOOOOkay, why do I smell necromancy?
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December 22nd, 2005, 06:23 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
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Re: Fighters are broken. Can we fix them?
...Nah. Only two months. Not necromancy. Just cyrogenic revival.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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December 23rd, 2005, 06:02 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Fighters are broken. Can we fix them?
Starhawk's last post was clearly referring to a mod.
In the unmodded game, PDC has a +70% accuracy advantage on top of combat sensors and training (which fighters don't have, in addition to their ECM being worse than ship ECM), and like all to-hit mods in SE4, it ADDS - 70% is an enormous extra shift.
Auto-targetting generally means PDC get more shots in, and concentrate on moving PD targets as they come in, and generally have greater range than fighters, and incoming fighters fire at the end of their movement, so a fighter stack gets nailed by all enemy ship PDC in range before it gets a shot off.
PvK
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December 23rd, 2005, 06:24 PM
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National Security Advisor
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Join Date: Nov 2000
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Re: Fighters are broken. Can we fix them?
Yes, he was, considering he was being asked about his mod.. 
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