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Old November 28th, 2005, 01:14 PM

RedRover RedRover is offline
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Default AI Thoughts

This is the last of my holiday posts. Just a few thoughts about tweaking the Dom2 AI to make things a bit more challenging at higher than Normal difficulty:

1) The AI usually goes after independents before the player.

Give the AI a 50% chance to always target the weakest province first, regardless of who owns it.


2) Reduce the 10-PD exploit.

If the AI counts province defense when determining province strength, then give it a 50% chance to ignore the PD for purposes of targeting, but count the PD for purposes of assigning forces to the attack.


3) The AI seems to count province defense as troops when deciding whether to declare war.

Have the AI ignore province defense 50% of the time when deciding to declare war.

4) Limit the duration of AI wars against AI positions.

a) If the AI is attacking the AI, give the war a 5%/turn (cumulative) chance to end.

When a war ends, have the AI ignore the old enemy for 2d6+oe turns. Maybe create a "#peacewith" code that will prevent the AI from attacking the designated nation until it is cancelled. Such a peace binds both nations equally.

b) Or, give the AI a chance to end a war after it has taken some number of provinces

(example: Two + 1-4 provinces).


5) Fix the declaration of war so the AI will only declare war if it has forces in a position to directly attack.

Once the AI declares war, it should funnel troops toward the front normally.

Anybody else have ideas on cheap ways to tweak the current AI?
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