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  #1  
Old December 14th, 2005, 11:02 PM
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Mobhack Mobhack is offline
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Default Re: Tactics.

That page was useful enough that I have copied the message into a new "sticky" thread.

(I already had a few of these from the original DOD (FAS?) site, but the global security one is much easier to get at, and you can read online, instead off having to download 8Mb chunks of PDF files!

Cheers
Andy
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Old December 15th, 2005, 12:51 AM

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Default Re: Tactics.

Unfortunately FAS if old and out of date.
Russian equipment has actually FAR surpassed US equipment in technical quality...
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Old December 15th, 2005, 01:46 AM
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Default Re: Tactics.

Quote:
JJAVN said:
Russian equipment has actually FAR surpassed US equipment in technical quality...
Hmm - now that's entirely new concept to me!!.

What particular hard data are you using to base this opinion on?. I'd be really interested in the facts and figures, and perhaps some sort of supporting argument.

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Old December 15th, 2005, 10:04 AM

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Default Re: Tactics.

I dont know if JJAVN is refering to it, but the Russian OOB seems quite outated at least when it comes to infantry AT weapons. For example the RPG-26 and RPG-29 are missing and RPG-18 & RPG-22 are also missing from the inf AT secs. Also theres the case of RPG-16. This weapon was actualy developped in 1970 and it was the paratrooper version of the RPG-7. However ingame it is depicted as a replacement for the RPG-7 and whit availability of 2000 onwards? I dont think the Russian army is using many RPG-7's anymore they have all been replaced by RPG 18, 22, 26 and 29's. Shouldn't the Russian OOB have all the RPG models and ATGM's after all they were made in Russia?
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Old December 18th, 2005, 10:27 AM
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Default Re: Tactics.

Quote:

JJAVN said:
"Russian equipment has actually FAR surpassed US equipment in technical quality..."

Hah! I would like some evidence to support that too.
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  #6  
Old January 17th, 2006, 09:12 PM

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Default Re: Tactics.

ATGMs are worthless if you know what you're doing. Usually, the enemy will have too many dug-in MGs for you to try a pure infantry assault, but mortars are good here. ATGMs, once they've been fired, are easy to spot, and it a turn or two you'll have a batallion of artillery supressing them to hell. If you can't do that, any kind of MG or rifle fire will do just fine, and if there's no other choice just put up smoke (few ATGM carriers have thermal).

As for my tactics, it depends on the battle. In an infantry engagement, I use a lot of MGs and snipers except in close terrain or on the defense. I also buy tons of mortars and use LOTS of smoke. Mortars are excellent because they're so cheap and almost as good for supression as field artillery. Even if you don't have any enemy infantry to shoot at, they're great for a quick smoke barrage. Smoking off part of the enemy force will allow you to engage the rest piecemeal.

But I agree with Kesh's idea of staying on the defensive in meeting engagments. Ideally, you should be able to rush for the center objectives and secure them, but if you can't, just dig in and launch a few pinprick attacks every once and a while to build up your score to compensate for the fact that you don't control the center objectives. If the enemy digs in too, your only choices are to attack or retreat, though.
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Old January 27th, 2006, 10:00 AM

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Default Re: Tactics.

I have 3 different tactics depending on if I defend, assaulting or advancing in to enemy territory.

Assaulting tactic:
I going forward with scoot teams and trying to find where my enemy has the weakest point. When I have found it I put my artillery on that point, and starting to move forward with my main force and trying to breakthrough that weak point, after my artillery have pulverized everything.
After my breakthrough I spreading my units behind my enemy and take the victory locations and going in to my defence tactic.

Advancing tactic:
I moving fast forward with 2 main forces on my both sides and 1 defend force lagging behind in the centre.
Trying to taking my victory locations by speed and mobility, and going in to my defence strategy.
It is very usually that I circling the enemy force with this tactic.

Defending tactic:
My force is concentrated in two 3 main forces, 2 mechanic (with at least 1 tank platoon and 2 APC-inf platoons in each), and 1 infantry force.
The infantry is the one force which has the most losses. This force is the one who is going to take the stand and not move out from there poisonings what so weaver.
The nearest tank platoon is the one who is going up to support my inf. force when the enemy is attacking it. My APC-inf stays in place and does not move if there not been attacked.
My mechanical forces starts to going in to a delay defence tactic if the been attacked.
I choose my defence positioning with lots of care. The best position is when every unit in one of my defence force can open fire at the same time at the same target.

cheers/
niklas
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