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  #11  
Old December 21st, 2005, 01:40 AM
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Default Re: Space Opera Mod WIP

Its a new problem. The income from those abilities is never reported, positive or negative. It is added, just not tallied anywhere.
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  #12  
Old December 21st, 2005, 02:28 AM
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Default Re: Space Opera Mod WIP

really? i thought it was a problem as far back as the original P&N mod that had resource ships. This is just a slightly different variation on the same problem.
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  #13  
Old December 21st, 2005, 02:43 AM
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Default Re: Space Opera Mod WIP

Those resource ships were made before the ability we are talking about was added to the game.

The original P&N is ancient... 2001 or so.
Those resource ships used negative maintenance to gather resources, and that does show up in the maintenance column of your budget
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  #14  
Old December 21st, 2005, 03:36 PM
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Default Re: Space Opera Mod WIP

in any event, it can be made to show up if he uses negative resource generation, instead of point generation.

Then the decision is between setting all rads production to 100%, or having varied rads production on different planets impact the energy cost of local facilities. I think its fine for it to be variable, as it reflects local economies. facilities on richer worlds cost more. cheaper labor is available on poorer worlds.
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  #15  
Old December 21st, 2005, 03:51 PM
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Default Re: Space Opera Mod WIP

Negative resource generation abilities do not work. Only point generation and maintenance modifier (for ships) accepts negatives.
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  #16  
Old December 21st, 2005, 04:04 PM
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Default Re: Space Opera Mod WIP

.....But it doesn't show up? Ah well. I guess I'll have to point out to people to keep the facility costs tallied somewhere, so they're not surprised when their Credit rating suddenly falls to 0 with an apparent income of 4000.
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  #17  
Old December 21st, 2005, 04:33 PM
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Default Re: Space Opera Mod WIP

yes it does. i used it in grit-tech, and it worked fine. facilities consumed organics.
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  #18  
Old December 21st, 2005, 04:34 PM
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Default Re: Space Opera Mod WIP

Providing lots of resource storage will help too.
That way you have time to notice a continuous drop in your resources.
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  #19  
Old December 21st, 2005, 04:53 PM
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Default Re: Space Opera Mod WIP

Quote:
yes it does. i used it in grit-tech, and it worked fine. facilities consumed organics.
Hmm... I recall that not working when I tested it, but it does seem to work now (for negative Resource Generation - Minerals). And it is tallied. Display of negative "Generate Points Minerals" is buggered still, but display of negative "Resource Generation - Minerals" works fine. Excellent! Won't help when giving maintenance to units, but works fine for facilities.

Hmm... sticking this on a component now makes an error pop up about being unable to load Components.txt:

Ability 2 Type := Resource Generation - Minerals
Ability 2 Descr := Mines -10000 minerals each turn.
Ability 2 Val 1 := -10000
Ability 2 Val 2 := 0

But if it is positive, it can load the file. Curious.
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  #20  
Old December 21st, 2005, 05:08 PM
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Default Re: Space Opera Mod WIP

im pretty sure resource generation still does not work on components. thus, the new points generation abilities.
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