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Old January 18th, 2006, 07:50 PM
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Double_Deuce Double_Deuce is offline
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Default Re: Scenario designers- how much research do you d

Quote:
markgame said:
I know this might sound like heresy, but I like to see unusual weapons, platforms and situations, even if they are hypothetical.
Well, I doubt that its heresy.

IMHO its the best way to push the game to its limits as well as the designer's creativity. I always wanted to be a writer so that is probably why I prefer to design campaigns rather than scenario's. Campaigns are a way to tell a story, be it historically based or pure fiction. The main objective is to get the player to feel they are part of story and have fun in the process.
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Old January 20th, 2006, 11:16 AM

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Default Re: Scenario designers- how much research do you d

I'm thinking of doing a remake of the battle of Wadi Al Batin ("Fright Night") from the Iraqi point of view. One of my videogames (M1 Tank Platoon II, a really old Mindscape real-time tactics game) has the battle in it, so I can use that to get the map and force compositions for both sides. Won't take very long, if I remember to get around to it. There aren't enough WinSPMBT scenarios from the bad guy's point of view, so I think this will be interesting.
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