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February 9th, 2006, 07:30 PM
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Private
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Join Date: Jan 2006
Posts: 19
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Clash Of Armies
Hmm, I'd like to try playing as a broken empire (base theme) ermor, assuming there's still space.
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February 9th, 2006, 07:36 PM
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First Lieutenant
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Join Date: Feb 2005
Posts: 693
Thanks: 0
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Re: Clash Of Armies
Quote:
@Oversway, Do you think this is a small map?- It does after all have 267 provinces.
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My mistake, I misread the map name.
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February 9th, 2006, 08:32 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
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Re: Clash Of Armies
I'll take the mighty mighty Jotuns in this one.
__________________
Wormwood and wine, and the bitter taste of ashes.
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February 9th, 2006, 10:09 PM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
Posts: 1,019
Thanks: 0
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Re: Clash Of Armies
I am pretty sure that blood is overpowered on these settings. The rich world helps blood hunting in two ways:
1. You can take additional provinces out of circulation because the remaining provinces produce extra gold for you.
2. You can buy the blood mages a lot quicker than usual.
I think that the answer is quite simple. Simply ban ALL blood-hunting for ALL nations. This would even allow you to drop the magic site settings to a number lower than 30 to really reduce the power of SCs and big spells.
This would make Mictlan totally unplayable and Abysia would be badly crippled. The Marignon Diaboloical Faith theme is unplayable as well. As for Jontunheim and Vanheim, they are hurt somewhat without blood hunting, but both are still playable.
I suspect that the given game settings favor Abysia because they can get nice national troops from the rich world and will still be able to blood hunt like crazy for the mass devils. Blood magic will rule this game under the proposed settings.
Actually, I will claim Abysia under the given settings to prove (or disprove!) my theory. I really like the 48 hour pace, though I would ask to delay the game start until next Tuesday when I move into my apartment in Virignia.
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February 10th, 2006, 12:33 AM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
Posts: 1,019
Thanks: 0
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Re: Clash Of Armies
Oh, and one other thing. You need a victory condition of some sort.
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February 10th, 2006, 11:13 AM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
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Re: Clash Of Armies
I'd like to give Pythium a whirl here.
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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February 10th, 2006, 11:56 AM
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Second Lieutenant
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Join Date: Jan 2004
Posts: 590
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Re: Clash Of Armies
I'll take Van if theres still room.
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February 10th, 2006, 01:06 PM
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First Lieutenant
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Join Date: Feb 2005
Posts: 693
Thanks: 0
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Re: Clash Of Armies
I'd like to try Rlyeh. If you don't want sea nations, I will pick Pan
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February 10th, 2006, 01:40 PM
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Second Lieutenant
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Join Date: Nov 2004
Posts: 449
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Clash Of Armies
I kind of like the idea of banning blood hunting (given what you want to accomplish, anyway).
That said, I will withdraw my choice of Marignon, and switch to Atlantis.
Here's one more thing to ponder: I am currently playing in a 6-player small map game with 25% sites and a rich world. The low sites setting gives a huge advantage to the owner of a gem-producing global. With 5 remaining players in that game, at least its somewhat a matter of choice whether to put one up or not. With 17 players, it could be mostly a race to get the 3 or 4 really useful gem spells. Would it be worth banning those, also?
And, one last bit - I agree with Panther about needing a VP or province-based victory condition.
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February 10th, 2006, 02:17 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
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Re: Clash Of Armies
True - Man or Pangaea could easily rush for Alt-5 for Mother Oak, giving them a big leg up compared to other nations. ( In 56 turns, with a N4 pretender searching 25 provinces, zero nature sites found. )
__________________
Wormwood and wine, and the bitter taste of ashes.
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