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  #11  
Old April 2nd, 2006, 09:39 PM
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Default Re: OT: Tabletops

Quote:
PashaDawg said:
I assume you mean Portland, Oregon and not Portland, Maine.

Yessir.
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  #12  
Old April 10th, 2006, 10:25 PM
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Default Re: OT: Tabletops

GURPS is very good for tactical fantasy or historical medieval combat with relatively small numbers of figures, if you learn and use most/all of the advanced rules.

Well, it's good for fairly big battles too, if you revel in the detail and don't mind spending hours and hours at it.

For less complexity of the same thing, there's the predecessor: The Fantasy Trip, now out of print but there is an (even slightly simpler) derivative version with modules being published on the web.

I used to play lots of board wargames (e.g. Starship Troopers, Wooden Ships & Iron Men, Squad Leader, Starfleet Battles, etc etc etc etc), but not very much for a long time now - too much time playing computer games.

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  #13  
Old April 11th, 2006, 05:57 AM

PrinzMegaherz PrinzMegaherz is offline
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Default Re: OT: Tabletops

Quote:
Vicious Love said:
Does Twilight Imperium count? It's more board game than tabletop strategy game, the upshot being you don't spend your life savings on miniatures, and your weekdays on painting those miniatures.
I recently bought the 3rd edition for 80€ (that's the normal price around here) and I am very disappointed. The game is just boring, because after 4 sessions we came to the conclusion, that the game you play on the board (moving ships, conquering planets) has almost no influence on who wins the game, due to the imperial strategy and unfair mission objectives.
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  #14  
Old April 11th, 2006, 04:21 PM
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Default Re: OT: Tabletops

How much would 80*weirdcurrencysign* be in $US. Having no reference, that could be equivalent to two crunchy tachos or a lexus.
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  #15  
Old April 11th, 2006, 06:00 PM
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Default Re: OT: Tabletops

Quote:
PrinzMegaherz said:
I recently bought the 3rd edition for 80€ (that's the normal price around here) and I am very disappointed. The game is just boring, because after 4 sessions we came to the conclusion, that the game you play on the board (moving ships, conquering planets) has almost no influence on who wins the game, due to the imperial strategy and unfair mission objectives.
Pretty much agreed.
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  #16  
Old April 11th, 2006, 07:21 PM
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Default Re: OT: Tabletops

Quote:
OG_Gleep said:
How much would 80*weirdcurrencysign* be in $US. Having no reference, that could be equivalent to two crunchy tachos or a lexus.
$96.87 according to today's Google conversion.
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  #17  
Old April 11th, 2006, 07:26 PM

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Default Re: OT: Tabletops

Quote:
OG_Gleep said:
How much would 80*weirdcurrencysign* be in $US. Having no reference, that could be equivalent to two crunchy tachos or a lexus.
Never seen the european currency € before? I don't want to sound rude, but it is a common prejudice here that the horizon of the average american ends at the coast...
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  #18  
Old April 11th, 2006, 11:07 PM
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Default Re: OT: Tabletops

Isn't that the Quake II symbol on it's side? (as seen at UserFriendly.org)

European money was much more fun before the Euro...
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  #19  
Old April 12th, 2006, 01:50 PM
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Default Re: OT: Tabletops

Quote:
PrinzMegaherz said:
Quote:
OG_Gleep said:
How much would 80*weirdcurrencysign* be in $US. Having no reference, that could be equivalent to two crunchy tachos or a lexus.
Never seen the european currency € before? I don't want to sound rude...
I find that whenever someone says "I don't want to sound _____" that _____ is, in fact, precisely how they intend to sound.

You have succeeded here.
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In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...

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  #20  
Old April 12th, 2006, 03:31 PM
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Default Re: OT: Tabletops

On the subject of Twilight Imperium, I highly suggest you house rule the game, because in my experience it doesn't need many changes to fix. My group altered the Imperial strategy card to provide only 1 VP + 1 if you're in control of Mecatol Rex (that giant planet at the center of the universe), allowed players to purchase technologies with influence instead of resources, and made it so that dreadnoughts fired (and removed casualties) first & fighters last. Turned out to be pretty fun!
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