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Old May 21st, 2006, 02:59 AM

snake snake is offline
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Default Some issues?

1. On the first mission of a campaign, almost all my units had smoke. On the second and all subsequent missions none of my units have had any smoke and I've been in a defend, delay, assault, advance and river cross battles. Is this some sort of campaign bug that smoke never gets reloaded between missions?
2. In the river cross battle, I could not find any barges to buy and none of my vehicles could even try to cross the river. Didn't I read in the manual that barges were provided free in river crossings? You should at least be able to buy them.
3. Why do my units gets supression when they fire at units at '0' range? Are they really shooting themselves? I understand if a 'outside unit' fires in but do all gunners blow their toes off shooting at 50 meters? 50 meters is still lots bigger than a tank. I can accept SOME supression for friendly fire near fellow squad members spread over 50 meters but single armor vehicles?
4. BTW, how does an armor vehicle overrun infantry? Infantry in the same hex seem to be make a close assault after direct fire (and hence get suppression but never a casualty - both sides should take losses - their bayonets don't work?) but the tanks don't do anything but suppress themselves and sometimes kill a guy with direct fire.
5. Speaking of the ground pounders, infantry seem to close assualt infantry almost all the time at range '0.' Shouldn't there be an option to engage in close assault like hitting a button? And shouldn't both sides take some casualties or prisoners? (which is why you should be careful of getting too close.....unless you mean it!)
6. Back to tanks......My armor seems very ineffectual against infantry. Rifle fire from supporting troops do a great deal of damage but I've had my tanks blaze away with main guns and machine guns at all ranges from '0' to 'long range' without much effect. Also, the infantry is rarely frightened by the tanks rumbling near them. Only when the 'enemy side' infantry is routing away do the tanks do any real damage.
7. I got a few commanders with a '0' rally rating who are platoon cmdrs - nobody should be a zero in a regular, veteran or elite unit. Maybe a militia unit.....
8. I've never had the AI buy any mines, traps, trenches, etc. in any defend/delay mission. But man, does the AI buy artillery! 15-20 75mms is not unusual in a 2500 point buy.
9. Great game and great work, don't get me wrong - I love it. I just think the armor is getting blown up way too much from artillery and don't seem to work very well against infantry.
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