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  #1  
Old May 23rd, 2006, 03:25 PM

serg3d serg3d is offline
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Default Re: Infantry Casualties at 50m

Quote:
Smersh said:
the problem seems to be that you can never suprise the enemy, they always no you have snuck up on them, even from behind. this is how historically you would attack an enemy at 50m and not get chewed up.
That is a technical AI problem. Taking directions into account would increase calculations complexity several times. Don't think anything could be done about it without serious rewriting AI code.
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Old May 23rd, 2006, 07:02 PM

czerpak czerpak is offline
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Default Re: Infantry Casualties at 50m

I dont know if all of you noticed, but if Uncle talks about Russian 39' campaign, he must be facing polish infantry squads of 19 men each. In fact, they have double firepower of average squad.
Believe me - we did have lots of fun with those polish squads (especially myself, as I tend to play a lot with Poles) during testing. They ARE tough, so running into them at full speed could be a risky bussines.
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