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				June 3rd, 2006, 11:12 PM
			
			
			
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 Sergeant |  | 
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				 Supplies? 
   Ok, I don't know how many of you have read the preview at Tacticular Cancer, but here is the link (http://www.tacticularcancer.com/content.php?id=15 ).  Thanks to tacticular cancer to the much-needed preview, great information!  Also, the game is looking really good!  Anyone else notice that most a territory's scales can be shown on the map?
 
But, what I wanted to concentrate are the middle 2 screens (one with the japanese guys, the other with C'tis).  In both it lists 1000+ supplies, and less than 200 supply usage.  The japanese shot appears to be an army, too!  I was just wondering if supply will remain an issue in Dom 3? |  
	
		
	
	
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				June 3rd, 2006, 11:23 PM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Supplies? 
 Nice catch.  That concerms me a bit.  The main thing I'm worried about is the author stated you could not customize your fortress.  I hope that's not the case in the final version. |  
	
		
	
	
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				June 4th, 2006, 12:01 AM
			
			
			
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				 Re: Supplies? 
 I should note that half the screenshots are ours and the other half are Shrapnel's. I'll probably replace them all with our own shots later tonight to avoid any confusion. The Shinuyama screen (Japanese one) isn't ours so I can't really comment on that one. 
I didn't write the preview, but I did take the screenshots. It's worth mentioning that when I took the shots I was playing on a small map (you can choose much larger ones). Here's a shot of the  full map . My supply usage was so small because I only had a small number of units in that province. Here's my  Nation Overview  so you can see how many units I had at the time (or a turn or 2 after that). It costs about 1 supply unit for every 1 human-sized unit.
 
As far as the fortress, you don't select which one you want during the pretender god creation like you did in Dom2, but you can construct buildings later.
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				June 4th, 2006, 01:22 AM
			
			
			
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 Corporal |  | 
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				 Re: Supplies? 
 
	Quote: 
	
		| Nice catch. That concerms me a bit. The main thing I'm worried about is the author stated you could not customize your fortress. I hope that's not the case in the final version.
 
 |  Yep, no customization so far except for maybe actually going into the game files and modding. I hope to the high heavens that Illwinter puts it back in because while it's certainly not gameplay breaking, it's a neat feature and adds to the overall "...and the kitchen sink" feeling of the games. |  
	
		
	
	
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				June 4th, 2006, 03:23 AM
			
			
			
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 Lieutenant General |  | 
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				 Re: Supplies? 
 
	Quote: 
	
		| NakedLunch said: 
 
	Yep, no customization so far except for maybe actually going into the game files and modding. I hope to the high heavens that Illwinter puts it back in because while it's certainly not gameplay breaking, it's a neat feature and adds to the overall "...and the kitchen sink" feeling of the games.Quote: 
	
		| Nice catch. That concerms me a bit. The main thing I'm worried about is the author stated you could not customize your fortress. I hope that's not the case in the final version.
 
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 |  In dom2 though, there were really only a few viable fort choices, particularly on large maps. The fort system, actually, would probably be on my top 5 list of things needing overhaul from dom2. And I find it hard to believe Illwinter would simply discard the variety of forts they made, so most likely they are still there in some fashion (hopefully one that lets more of them see action in the course of games). |  
	
		
	
	
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				June 4th, 2006, 03:59 AM
			
			
			
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				 Re: Supplies? 
 The forts things sounds a bit odd, but maybe this is solution to the watchtower spam.
 Overall the interview seems quite promising.
 
 Oh, maybe I put the screenshots to the dom3minions site? Some of the shots look very cool.
 
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				June 4th, 2006, 08:51 AM
			
			
			
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 Major |  | 
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				 Re: Supplies? 
 Hmmm, so how is the "fort system" gonna work exactly? Any infos on this? I think that the Doms 2. system was decent for forts, I mean to select out that what kind of fortess you would like to use in the game. Hm...however...what if the player would be able to build all kind of forts in the game? I mean some territories would need big fortress, while we mostly would build smaller fortifications in border provinces. This should work for MP...but the AI would be screwed again probably with this system. 
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