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  #1  
Old June 12th, 2006, 10:50 PM
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Fyron Fyron is offline
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Default Re: SEIV: Problems and Questions: Not Found in Sea

With it off, you can just add a bunch of projects to the queue and not look at it again for several turns, confident that no research will be wasted. With it on, you have to do more juggling of projects to keep the points from being wasted. Of course, you have to go back to the queue anyways to repeat a tech area right away (assuming you have a spillover tech area after it so you don't lose points the turn you finish it, thus making "repeat projects" not viable for immediate continuation).
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Old June 12th, 2006, 10:52 PM

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Default Re: SEIV: Problems and Questions: Not Found in Search

Divide points Evenly setting can burn you if fail to keep tabs on it. The points do not spill over so anything over what you need to finish a project is lost. No no divide otion spills points over, and you can always tack on a big ticket item on the end to catch the spill over, if you forget to check research status. though you can still waste alot of points, if asleep at the screen.
As for sliders in SE3 and SEV they both spill over, but with in the tech area beening researched (assuminf SEV works as SE3 in that reguard) it gives more control and you can set a side a small portion to big long term projects.
as for AI ministers, I don't use them.

gee i type to slow
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  #3  
Old June 13th, 2006, 04:27 AM

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Default Re: SEIV: Problems and Questions: Not Found in Search

OK.
1. How the heck do I retrofit obsolete units such as satellites, troops, etc.?

2. The empires communication\ propose trade\technologies area is obscure. The lists seem to show all possible areas but not what they don't have. Does this require intelligence projects? I notice though for choosing what I want from them there is a choice of "Any Tech Area". The rest of their list also is like my list...stuff I may already have. Am I missing some thing? Is there a better way. I'm thinking it's because of known intelligence. How can I propose a decent trade of technology?

-Wade
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Old June 13th, 2006, 04:54 AM
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Default Re: SEIV: Problems and Questions: Not Found in Search

Divide points evenly is less efficient that concentrated research (ie one project at a time).

Suppose you are earning 50k points per turn. You have four projects, each requiring 100k points.

With divide points evenly, you spend 12500 points per project per turn. After eight turns all four projects will complete.

With concentrated research, you pour 100k into project 1, then 100k into project 2 and so on until after eight turns you have completed all four projects.

On the surface of it, the two methods appear to be equal: four projects complete after eight turns. However, if you look more closely, you'll see that after turn two, on divide points equally I have exactly zero projects complete. I have four partially complete projects, which are pretty much useless if I want to use that technology NOW. What's more, as long as those projects are incomplete they are vulnerable to intel attacks. Best to get them out of the labs and into production asap.

On concentrated research, however, one of my projects completes on turn two. I can be using that new technology while the other 3 projects are cooking. On turn four I get tech 2, on turn 6 I get tech 3.

For this reason it is far better to have divide points switched off.
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Old June 13th, 2006, 05:41 AM
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Default Re: SEIV: Problems and Questions: Not Found in Sea

"1. How the heck do I retrofit obsolete units such as satellites, troops, etc.?"

You can't upgrade units, only scrap/jettison them.

"2. The lists seem to show all possible areas but not what they don't have. Does this require intelligence projects?"

More or less. It would be very cheesy if you got buckets of free intel just by going into the trade screen. It's easier in a PBW game where you can actually talk to the other side.

=0=

"What's more, as long as those projects are incomplete they are vulnerable to intel attacks. Best to get them out of the labs and into production asap."

What about after turn one, where you have 50k in one project? The divide evenly method would only have 12.5k lost in one project.
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