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  #11  
Old August 12th, 2006, 10:56 AM
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Endoperez Endoperez is offline
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Default Re: An Epic Generator...

Quote:
Gandalf Parker said:
Yes I loved KoDP. In discussion of storyline games it always gets brought up.
I don't remember for sure, but it's probable that I heard of it from you. However, that'd have been years ago.
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  #12  
Old August 12th, 2006, 10:35 PM

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Default Re: An Epic Generator...

I bought KoDP a number of years ago. Played it for a while but I never made sense of how to do well in the game. Some aspects of it were kind of silly like duck warriors. But an epic that makes sense and has rules a la Dominions would be really neat. You could read about your conquests after you win.
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  #13  
Old August 15th, 2006, 10:14 AM

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Default Re: An Epic Generator...

Quote:
Agrajag said:
I don't think The Epic Generator will be more than a gimmick.
After a while the stories will get boring and repetative, because they will all be built from a single template (or a limited number of templates).
It is a nice gimmick though
Actually I like this epic generator idea, however it is not that important to add it to a patch...maybe for Doms. 4? [I guess it would take too much time for the devs to add this feature, and there are many more important things to add first.]
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  #14  
Old August 15th, 2006, 03:39 PM
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Default Re: An Epic Generator...

I think the only way to maintain the coolness factor in the theoretical Epic Generator is to add the ability to define new templates and enhance existing ones.
If someone coded that Epic Generator I would definitely help by creating new templates to make stories more interesting.
Now all we need is someone to code it
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  #15  
Old August 22nd, 2006, 11:12 AM

okiN okiN is offline
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Default Re: An Epic Generator...

Heh, King of Dragon Pass is great, I've had it for some five years now, never get tired of it. Endoperez, you should definitely give it another try. SurvivalistMerc, it's not really that hard if you keep your head screwed on straight and always try your best to "do the right thing". Nothing for it if luck isn't on your side, though.

However, as nice as the game and the way it records the clan saga may be, I must confess I've never actually read any of mine. I prefer living in the moment to dwelling on the past, as it were.
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  #16  
Old August 23rd, 2006, 11:35 AM
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Default Re: An Epic Generator...

oKiN!

Ahh.....HA! I bet you are the culprit for getting me into this game. Did you mention DomII on the Mount&Blade forums a while back? I've been trying to remember how in the world I heard about this game many months ago. Anyway, if it was you, thanks a bunch for advertising this game, word of mouth. I might never have found it otherwise. It sure is rewarding to be a member of the indie games community.

=$=
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  #17  
Old August 23rd, 2006, 04:07 PM

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Default Re: An Epic Generator...

Quote:
BigJMoney said:
oKiN!

Ahh.....HA! I bet you are the culprit for getting me into this game. Did you mention DomII on the Mount&Blade forums a while back? I've been trying to remember how in the world I heard about this game many months ago. Anyway, if it was you, thanks a bunch for advertising this game, word of mouth. I might never have found it otherwise. It sure is rewarding to be a member of the indie games community.

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Nope, wasn't me. I know because you demonstrated knowledge of the game on the forum before I did. This is the earliest mention I found by running a search on "Dominions".

What happened to you, though? I don't remember hearing a peep out of you for ages.
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  #18  
Old August 24th, 2006, 06:43 PM

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Default Re: An Epic Generator...

There's an earlier mention from April last year, and probably back before that (dunno when the auto prune cut off is).

Thought I recognised BigJMoney from somewhere. Endoperez too.

Back to the topic at hand, there's been a few interesting posts regarding the Epic generator in GalCiv.
I get the feeling context is the key to having a sensible story. It would probably take some work to implement though - summoning an air queen with the last of your magic could be significant (i.e. a last ditch attempt to save your kingdom) or it could be irrelevant (if your spending all of your gems on air queens every turn). It would be hard to actually enable the epic generation script to differentiate between the two.
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  #19  
Old August 24th, 2006, 07:27 PM

SurvivalistMerc SurvivalistMerc is offline
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Default Re: An Epic Generator...

The generator wouldn't have to be able to differentiate between the two to be useful, especially in multiplayer games. If you kept track of major forges (which if it's te same month after month could just be sage Elron started forging lots of xx as a one time statement). Major expenditures of gold or gems would be tracked. The idea is that after a game you can read about what actually happened and understand it from multiple perspectives.
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  #20  
Old August 24th, 2006, 08:18 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: An Epic Generator...

It would be worthwhile even if it couldnt automatically write an interesting story. If it digested the log and spat out the revelent parts in dry facts that would still go far toward allowing a person to edit it for abit more color.
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