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September 10th, 2006, 11:00 AM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
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Re: What new feature/nation/spell/etc...
Kailasa, stick tossing monkeys aside, looks pretty interesting too.
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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September 10th, 2006, 12:55 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: What new feature/nation/spell/etc...
I like the 'y'. You know, this 'y':
* Pressing 'y' allows you to set battle orders for commanders moving to the current province.
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September 10th, 2006, 01:02 PM
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Second Lieutenant
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Join Date: Mar 2004
Location: Atlanta, GA
Posts: 488
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: What new feature/nation/spell/etc...
That's a nice 'y'.
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September 10th, 2006, 02:07 PM
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Lieutenant General
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Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
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Re: What new feature/nation/spell/etc...
Yeah, really helpfull key to coordinate attacks from multiple provinces.
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September 10th, 2006, 02:36 PM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
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Re: What new feature/nation/spell/etc...
Improved UI is definitely my favorite, even though I know naught about most of it
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I'm in the IDF. (So any new reply by me is a very rare event.)
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September 10th, 2006, 05:18 PM
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Second Lieutenant
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Join Date: Sep 2005
Location: North Carolina, USA
Posts: 403
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: What new feature/nation/spell/etc...
Simply put, I'm excited about learning to play a new game. With the economic and magic changes, I hope it will play very differently but feel familiar. I'm hoping the result will be that people can use the knowledge they gathered from DomII, but will be forced to alter their overall strategies from scratch, even when playing nations they're familiar with.
=$= Big J Money =$=
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September 12th, 2006, 04:22 AM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
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I\'m also going to go with insanity.
Richly appropriate for the theme, and it's probably one of the strangest game mechanics ever made.
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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September 12th, 2006, 11:41 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: I\'m also going to go with insanity.
Of course Ive been waiting a long time for another map generator to play with. I will eventually be updating my scenarios and programs for generating games to use the new maps and features.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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September 12th, 2006, 05:26 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
Thanks: 0
Thanked 1 Time in 1 Post
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Re: I\'m also going to go with insanity.
Auto-site-searching is going to make playing alot more fun. I don't demand perfect performance, but it gets old after a while.
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September 13th, 2006, 07:18 AM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
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Re: I\'m also going to go with insanity.
Quote:
Morkilus said:
Auto-site-searching is going to make playing alot more fun. I don't demand perfect performance, but it gets old after a while.
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Oooh, yeah indeed.
__________________
"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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