|
|
|
 |

May 12th, 2001, 01:48 AM
|
Private
|
|
Join Date: Apr 2001
Location: San Jose, CA, USA
Posts: 9
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Does anyone else try to play with a \"high\" AI bonus
In playing against the AI, I have more or less mastered the "Hard difficulty, medium bonus" player setting in an otherwise normal game (14-20 races, large galaxy, connected wormholes). The other night I tried a game with 14 races (all of the TDM modpack races) set to hard difficulty and high bonus. I have played three games now where the AI has started right next door (bad), and had sever LC's by turn 15 or so (worse). In the third game I am barely hanging on in the face of some super advanced Alien tech levels and huge fleets.
Does anyone out there play at this level with any degree of success? Or is "high" ai bonus as impossible as it seems?? Just wondering...
------------------
Follow the Golden Rule:
"He who has the Gold makes the rules.."
__________________
Follow the Golden Rule:
He who has the Gold makes the rules..
|

May 12th, 2001, 02:29 AM
|
Corporal
|
|
Join Date: Feb 2001
Location: Seattle, WA USA
Posts: 65
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Does anyone else try to play with a \"high\" AI bonus
As a newbie to this genre,I've played solo three times:low, medium and high bonus and won all three (it was pre-1.19 patch though). On high bonus, I got way behind on score but hung in there and eventually came back to win. I was amazed as I didn't see how even the AI could lose with that advantage. I haven't played the AI since but I am in a PBEM game. Human opponents are much more fun--it is a different and much more interesting game.
|

May 12th, 2001, 02:34 AM
|
 |
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: Does anyone else try to play with a \"high\" AI bonus
Oh yeah. I feel your pain. The TDM races on high are EXTREMLEY tough.
I tried it for several games and got my butt beat every time. I play small quad with high number of AI, so they are always "right next door".
I don't think I ever even managed to colonize outside my home system.
Doesn't feel good when you are defending your homeworld with 3 frigates and 20 sattelites against a fleet of 15 LC's.
I got to where I was happy just to drag it out a few more turns. Came up with some interesting strategies for delaying actions, and fighting retreats, but never was able to turn the tide and go on the offensive.
Geo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|

May 12th, 2001, 03:13 AM
|
Second Lieutenant
|
|
Join Date: Dec 2000
Location: Australia
Posts: 464
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Does anyone else try to play with a \"high\" AI bonus
I play on medium bonus sometimes when I'm feeling like a really tough game but high bonus just seems too painful (I prefer to play with the mod pack races and they are very strong at high bonus).
|

May 12th, 2001, 07:07 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Mar 2001
Location: Emeryville, CA
Posts: 1,412
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Does anyone else try to play with a \"high\" AI bonus
I haven't used any of the modded AIs (yet), only the standard ones. And since I first installed way back at v0.24, I don't think I've ever played a game where I did not give the AI a high bonus. The fact that my favorite type of game uses a large cluster map with not all warps connected (you literally get 10-12 clusters of systems) probably makes it a bit easier on me, since I will usually only have one easily conquered AI in my home cluster, and I can get a fair tech lead before I or one of the AIs opens a warp.
__________________
GEEK CODE V.3.12: GCS/E d-- s: a-- C++ US+ P+ L++ E--- W+++ N+ !o? K- w-- !O M++ V? PS+ PE Y+ PGP t- 5++ X R !tv-- b+++ DI++ D+ G+ e+++ h !r*-- y?
SE4 CODE: A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
|

May 12th, 2001, 05:22 PM
|
 |
Captain
|
|
Join Date: Jan 2001
Location: Texas
Posts: 830
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Does anyone else try to play with a \"high\" AI bonus
I think the most important thing to keep in mind about the AI is that it doesn't have the capability to seek out and destroy your forces and systems wherever they may be--as is present in a game, for example, such as StarCraft.
Instead, the AI slowly expands, and if you happen to get in its way, then it tries to swat you like a fly. But it is extremely easy to halt the AI's expansion into your part of the galaxy. Then, you can build up your forces at your leisure and crush the enemy if you so desire.
If you play a high bonus game and start right next to one or more AI's, then the AI is going to immediately start expanding into your home system. In that case, you are going to have a very tough time of it. On the other hand, if you start at least a couple of systems away from the enemy, your probability of success is much, much better as you might be able to prevent the AI from trying to expand into your part of the galaxy. If they don't claim one of your systems, then they won't fight over it.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|