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  #11  
Old October 4th, 2006, 09:14 PM
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Default Re: Province Defense

Depends on situation Meglobob. If you are defending some chokepoint its well worth the investement. You can improve them by placing few artillery mages and maybe priests for sermon of courage. The fact that they all get back to full numbers after each battle makes them very usefull for defending critical provinces.
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  #12  
Old October 4th, 2006, 09:16 PM
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Default Re: Province Defense

Quote:
NTJedi said:
If province defense has been improved... hopefully the AI opponents are investing more into province defense as well.

Perhaps the developers can comment on the AI opponents and how they invest in province defense.
Since there is more gold, there is more PD for AI as well. Not too much but you will run into heavy PD often enough. I guess it depends if AI has enough money to invest in them.
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  #13  
Old October 4th, 2006, 11:25 PM
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Default Re: Province Defense

I'd guess he got 40 PD via the random events, which have often given me 20-40 PD without spending for more than 5 - 11.
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  #14  
Old October 5th, 2006, 02:10 AM
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Default Re: Province Defense

Quote:
Daynarr said:
Depends on situation Meglobob. If you are defending some chokepoint its well worth the investement. You can improve them by placing few artillery mages and maybe priests for sermon of courage. The fact that they all get back to full numbers after each battle makes them very usefull for defending critical provinces.
Errrm...thanks, not considered putting a priest/mage in as backup, yea scripted to cast spells, then leg it at the end. Give that a go.
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  #15  
Old October 5th, 2006, 02:26 AM
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Default Re: Province Defense

Cainehill, right on. In Dom2, I'd rarely buy PD above 1-3 points... Maybe knock it up to 10 as a surprise for a predicted invader, but I almost never went higher. In Dom3 I'm finding myself with the money to put it at 10 as a matter of course, and raise it to 20 or 25 as the situation warrants. Raising it to 40, though, would be *really* unusual.
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  #16  
Old October 5th, 2006, 05:05 AM
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Default Re: Province Defense

Interesting, I wonder how hard it is for Caelum and stealth nations to overpower province defence now.
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  #17  
Old October 5th, 2006, 01:13 PM
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Default Re: Province Defense

PD 10 = 55 gold
PD 20 = 210 gold
PD 30 = 465 gold
PD 40 = 820 gold
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  #18  
Old October 5th, 2006, 01:49 PM
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Default Re: Province Defense

Quote:
Daynarr said:
Depends on situation Meglobob. If you are defending some chokepoint its well worth the investement. You can improve them by placing few artillery mages and maybe priests for sermon of courage. The fact that they all get back to full numbers after each battle makes them very usefull for defending critical provinces.
I was very pleased to see (after back-to-back indie attacks on my capitol) that EA Abysia gets an Anathemant Salamander after 20 points of PD. With the regular troops and some very sturdy infantry, this is a nasty wall for halfhearted attacks. When splitting up larger armies in a blitzkreig-style offensive, backing up your rear provinces with PD actually works.
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  #19  
Old October 5th, 2006, 03:28 PM
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Default Re: Province Defense

Quote:
Caduceus said:
PD 10 = 55 gold
PD 20 = 210 gold
PD 30 = 465 gold
PD 40 = 820 gold
The formula is (N^2+N)/2
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  #20  
Old October 5th, 2006, 03:42 PM

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Default Re: Province Defense

The increased income helps out with PD immensely. Playing EA Ulm, with scales granting a 10% bonus on income, I could easily field three armies (with commanders leading the maximum troops they could) and up almost all my PD to 50 while still having more than a thousand in the bank.
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