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October 5th, 2006, 10:55 PM
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First Lieutenant
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Join Date: Sep 2004
Location: N. California
Posts: 624
Thanks: 7
Thanked 29 Times in 3 Posts
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Re: Anyone else having problems with Slingers?
I have not used slingers (why does anyone?), but my Konoha Tengus' with Fire & Flee orders reliably attack after they use their one shot of lightning.
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October 6th, 2006, 05:16 AM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Anyone else having problems with Slingers?
Slingers are actually semigood in early age since pretty much everybody has sucky armor.
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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October 6th, 2006, 10:42 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Anyone else having problems with Slingers?
Quote:
Nerfix said:
Slingers are actually semigood in early age since pretty much everybody has sucky armor.
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Not if they're not firing the slings. 
__________________
Wormwood and wine, and the bitter taste of ashes.
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October 6th, 2006, 10:46 AM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Anyone else having problems with Slingers?
Quote:
Cainehill said:Not if they're not firing the slings.
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Well yeah.
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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October 9th, 2006, 03:46 AM
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Sergeant
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Join Date: Oct 2003
Location: Vienna, Austria, Europe
Posts: 234
Thanks: 62
Thanked 11 Times in 6 Posts
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Re: Anyone else having problems with Slingers?
Slingers work with Pythium (middle age). Te orders "fire closest" or "fire archers" work fine. The Pythium Standard bearer seems not to lure the slingers into melee fighting like the marverni horn blower.
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October 9th, 2006, 04:13 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Anyone else having problems with Slingers?
Quote:
Horst F. JENS said:
Slingers work with Pythium (middle age). Te orders "fire closest" or "fire archers" work fine. The Pythium Standard bearer seems not to lure the slingers into melee fighting like the marverni horn blower.
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Don't the Pythium Standards have Javelins?
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October 9th, 2006, 07:50 AM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: Anyone else having problems with Slingers?
The problem is in fact more rare and mysterious than I've imagined. I thought that a soldier not able to fire in a javelinists/slingers squad was the cause, but after dozens of tests with some triarii in a javelinist squad from EA Ermor ordered to fire closest, I must say it's not the case. In about 1/20 fight the throwers forget their javelins, in other cases they fire normally even with a pure melee troop with them.
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October 9th, 2006, 06:43 PM
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Private
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Join Date: Sep 2004
Posts: 43
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Anyone else having problems with Slingers?
This phenomenon is getting to be a pain. I've just had a unit of aka-oni flame throwers stop shooting and charge to their deaths when one of their number was injured now.
Do we have a consensus on Bug/WAD?
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October 9th, 2006, 07:25 PM
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Lieutenant General
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Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
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Re: Anyone else having problems with Slingers?
Actually, I've seen many times when an archer got 'lost and arm' affliction and charged into battle. However, his squad mates would continue firing. It's probably something that either happens at random or there is some special conditions that trigger it. Try getting some save games with replays of such behaviors, it may help the devs to root it out.
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October 10th, 2006, 08:46 PM
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Private
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Join Date: Sep 2004
Posts: 43
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Anyone else having problems with Slingers?
Meh, this has just happened again with the Yomi. I'm sick of it, and have put it in the bug thread. It really needs a fix.
Having an entire squad forget about its missile weapons and charge in hand-to-hand is not something I can remember at all from Dom2.
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