The pretender/scale stuff. Sorry for the formating but I am a bit too tired to fix it...
Scale and Pretender Design:
When designing your Pretender God for Agartha you must think whether you want to purse a Bless strategy or not. Agartha can be played with a very
minor Bless Effect but can benefit from more powerful blessings.
Agartha has some tolerance towards Death scale because the vast majority of their units don't eat supplies. Death scale however leaves you with some
less Gold income and makes you more vulnerable to certain bad events and makes your units suffer more from old age. Taking Order to counter the bad
events and gold loss is a good idea if you go the Death Path
Taking some Order And Productivity can be a good decision as Agarthans can be expensive and resource intensive to build.
Magic scale can help you to boost your research, but it's usefulnes is somewhat situational. Playing with an Awake pretender means you can research
from the start while Dormant and Imprisoned pretenders won't be contributing to research for a while.
Noteworthy pretenders for Agartha are:
- The Dragons. Affordable, especially if you don't pursue a strong bless and you can have them to be Awake, have an OK dominion and economic scales
without resorting to the Death-3 path
- The Titan. You can get a low level Air and Earth blessing and decent scales and Dominion without going the Death-3 path or one of the Awakening
options. You can use either way to get more points if you want to.
- Cyclops. He is the easiest way to Earth-9 blessing if you want to pursue it.
- The Ageless Olm. A route for Water/Earth bless and he doesn't cost much in points.
- The Forge Lord. He offers a route for Fire/Earth bless and gets a forge bonus on top of it.
- The Risen Oracle. A terrific combat support pretender.
- Great Mother. She looks unappealing but offers a path to Earth/Nature bless.