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October 8th, 2006, 02:37 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: Proposed Damage System Overhaul
You can also limit more simply than Fyron's example - look and see how engines are restricted in VehicleSizes.txt - you can do that for any component or ability.
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October 8th, 2006, 11:47 PM
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Lieutenant General
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Join Date: Nov 2002
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Re: Proposed Damage System Overhaul
Is emissive armor and the other special armor types working properly in SEV?
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October 9th, 2006, 09:33 AM
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Sergeant
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Join Date: Nov 2000
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Re: Proposed Damage System Overhaul
Are shields & armor at all dirrectional in SE5?
If not, what might get close to what I want would be to limit ships to one each but have "mounts" that can be used to put heavier armor/shielding on bigger ships.
I'd still like shield strength to remain constant until/unless the shield generator (inside the armor) gets hit, though.
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October 9th, 2006, 11:30 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Proposed Damage System Overhaul
Crystalline ability was abused to make leaky shields like that in SE4, and it works the same way in SE5.
Directional armor can be made thusly:
http://imagemodserver.mine.nu/other/...d_NewArmor.png
Shields are global.
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October 9th, 2006, 12:14 PM
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Major General
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Join Date: Jan 2004
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Re: Proposed Damage System Overhaul
nice!
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October 9th, 2006, 12:15 PM
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Lieutenant General
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Re: Proposed Damage System Overhaul
Thanks, SJ, so to make it directional the armor is placed in the "outer" slots instead of the "armor" slots? 
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October 9th, 2006, 12:29 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Proposed Damage System Overhaul
Yep.
I renamed the slots a little, so the outermost outer hull slots are named "Starboard Edge" and such. That should hopefully make it easier on the AI if anyone wants to write some.
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October 9th, 2006, 01:03 PM
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National Security Advisor
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Re: Proposed Damage System Overhaul
SJ: And to think people complained about too much clicking in *stock*. 
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I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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October 9th, 2006, 03:06 PM
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Shrapnel Fanatic
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Re: Proposed Damage System Overhaul
Well, that IS the biggest hull in the game aside from stationary superfortresses.
And I did use lots of 20cm armor plates instead of a smaller number of bigger plates for the aesthetical effect. And it does all fit on that one deck, aside from three or four PD guns which I dropped to deck 2.
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October 9th, 2006, 03:29 PM
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Corporal
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Re: Proposed Damage System Overhaul
Quote:
Suicide Junkie said:
Yep.
I renamed the slots a little, so the outermost outer hull slots are named "Starboard Edge" and such.
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I'm still wondering how you can decide that the damage become directional. I (wrongly?) thought that damage was randomly (hardcoded) dealt to armor then to random Outer Hull component and then to random Inner Hull component.
Do you know something we simple mortals ignore ? 
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