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  #11  
Old October 8th, 2006, 02:37 PM
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Default Re: Proposed Damage System Overhaul

You can also limit more simply than Fyron's example - look and see how engines are restricted in VehicleSizes.txt - you can do that for any component or ability.
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  #12  
Old October 8th, 2006, 11:47 PM
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Default Re: Proposed Damage System Overhaul

Is emissive armor and the other special armor types working properly in SEV?
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  #13  
Old October 9th, 2006, 09:33 AM

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Default Re: Proposed Damage System Overhaul

Are shields & armor at all dirrectional in SE5?

If not, what might get close to what I want would be to limit ships to one each but have "mounts" that can be used to put heavier armor/shielding on bigger ships.

I'd still like shield strength to remain constant until/unless the shield generator (inside the armor) gets hit, though.
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  #14  
Old October 9th, 2006, 11:30 AM
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Default Re: Proposed Damage System Overhaul

Crystalline ability was abused to make leaky shields like that in SE4, and it works the same way in SE5.

Directional armor can be made thusly:
http://imagemodserver.mine.nu/other/...d_NewArmor.png

Shields are global.
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  #15  
Old October 9th, 2006, 12:14 PM
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Default Re: Proposed Damage System Overhaul

nice!
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  #16  
Old October 9th, 2006, 12:15 PM
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Default Re: Proposed Damage System Overhaul

Thanks, SJ, so to make it directional the armor is placed in the "outer" slots instead of the "armor" slots?
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  #17  
Old October 9th, 2006, 12:29 PM
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Default Re: Proposed Damage System Overhaul

Yep.

I renamed the slots a little, so the outermost outer hull slots are named "Starboard Edge" and such. That should hopefully make it easier on the AI if anyone wants to write some.
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  #18  
Old October 9th, 2006, 01:03 PM

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Default Re: Proposed Damage System Overhaul

SJ: And to think people complained about too much clicking in *stock*.
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  #19  
Old October 9th, 2006, 03:06 PM
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Default Re: Proposed Damage System Overhaul

Well, that IS the biggest hull in the game aside from stationary superfortresses.

And I did use lots of 20cm armor plates instead of a smaller number of bigger plates for the aesthetical effect. And it does all fit on that one deck, aside from three or four PD guns which I dropped to deck 2.
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  #20  
Old October 9th, 2006, 03:29 PM

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Default Re: Proposed Damage System Overhaul

Quote:
Suicide Junkie said:
Yep.

I renamed the slots a little, so the outermost outer hull slots are named "Starboard Edge" and such.
I'm still wondering how you can decide that the damage become directional. I (wrongly?) thought that damage was randomly (hardcoded) dealt to armor then to random Outer Hull component and then to random Inner Hull component.

Do you know something we simple mortals ignore ?
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