.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $7.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #11  
Old October 10th, 2006, 09:08 PM

DominionsFan DominionsFan is offline
Major
 
Join Date: Sep 2003
Location: Budapest, Hungary
Posts: 1,221
Thanks: 0
Thanked 1 Time in 1 Post
DominionsFan is on a distinguished road
Default Re: Huh? AI implodes on turn 5, please tell me why

Quote:
PheasantPlucker said:
Thanks for the responses.

This reeks of poor design and feeble testing. This happened in only my second game, and in the first I also noticed one AI exit very early, so I don't believe it is 'rare' at all.

I have a lot of time for this game and the devs, and recommended Dom2 to others. However there is no excuse for an AI that kills itself almost immediately. I've seen many terrible AIs in 20 years of gaming, but a self destructing one is a new low.

Fingers crossed for a fix.
I've mentioned this already in a previous thread. There should be hardcoded fixes for the AI, including that the AI players shouldn't take very bad scales ever, they should use proper magic for the given nation, also the AI shouldn't send his pretender to suicide missions.
These fixes would the most important.
__________________
Dominions 3. Wallpapers & Logos
-------

"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
Reply With Quote
  #12  
Old October 11th, 2006, 12:14 AM
Meglobob's Avatar

Meglobob Meglobob is offline
Major General
 
Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
Meglobob is on a distinguished road
Default Re: Huh? AI implodes on turn 5, please tell me why

With dormant/imprisioned gods, u r losing yr most powerful source of dominion. U only have yr capital + 1 temple at game start, a prophet, 1 or 2 turns later. This is ok for a person, playing Dom 3, u can plan for it, build temples, recruit priests and preach. So no problem from the players point of view.

BUT

The AI needs to be changed, so it can avoid dominion death early on from taking low dominion, using dormant/imprisioned god strategy and taking bad scales. Seen several AI's at normal/difficult level getting nowhere due to lack of domonion and/or poor scales. The AI needs improvement in this area and hopefully the developers will look at it in a future patch.

The AI overall when it gets going is giving me a good challenge, at normal/difficult level. So I am happy with it so far.
Reply With Quote
  #13  
Old October 11th, 2006, 01:17 AM
BigJMoney's Avatar

BigJMoney BigJMoney is offline
Second Lieutenant
 
Join Date: Sep 2005
Location: North Carolina, USA
Posts: 403
Thanks: 0
Thanked 0 Times in 0 Posts
BigJMoney is on a distinguished road
Default Re: Huh? AI implodes on turn 5, please tell me why

I wonder if this is one of the reasons Mictlan was a pushover in DomII, but it was never this extreme because their pretender was at least around to spread a little dominion. I can't say for sure, though. I have no idea how good the AI is at blood sacrifice. It make simply be that Mictlan will never make a good AI opponent. It's like how Ermor makes too good an AI opponent.

=$= Big J Money =$=
__________________
Reply With Quote
  #14  
Old October 11th, 2006, 02:04 AM
Teraswaerto's Avatar

Teraswaerto Teraswaerto is offline
Major
 
Join Date: Nov 2003
Location: Finland
Posts: 1,050
Thanks: 0
Thanked 2 Times in 2 Posts
Teraswaerto is on a distinguished road
Default Re: Huh? AI implodes on turn 5, please tell me why

Quote:
BigJMoney said:
I wonder if this is one of the reasons Mictlan was a pushover in DomII, but it was never this extreme because their pretender was at least around to spread a little dominion.

=$= Big J Money =$=
If Mictlan is anything like in Dom 2 (still have only the demo of Dom3) it would make a poor AI opponent even if they could manage their dominion, since it takes a good blessing strategy, effective use of blood blood magic, or probably both, to do well with Mictlan. The AI doesn't really handle those well (or maybe at all).
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
Reply With Quote
  #15  
Old October 11th, 2006, 03:36 AM

atul atul is offline
Captain
 
Join Date: Oct 2003
Location: Finland
Posts: 883
Thanks: 14
Thanked 11 Times in 9 Posts
atul is on a distinguished road
Default Re: Huh? AI implodes on turn 5, please tell me why

Quote:
Teraswaerto said:
If Mictlan is anything like in Dom 2
Well yes and no. In one lets-test-this-pretender-game I played to turn 10 or so I noticed only one AI nation out of six keeping up with me in province count: Mictlan. On the other hand, computer apparently can't handle blood sacrifices since while every other nation's dominion score had increased during the game, Mictlan's had flatlined to the starting dominion of one. Easy pushover unless the god awakens in time.
Reply With Quote
  #16  
Old October 16th, 2006, 10:27 AM
Ballbarian's Avatar

Ballbarian Ballbarian is offline
Colonel
 
Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
Ballbarian will become famous soon enough
Default Re: Huh? AI implodes on turn 5, please tell me why

Mictlan just bit the dust on turn 5 of my game as well.
__________________
RanDom v2 - Map gen & Semirandomizer.
Province Editor - Custom province creation made easier.
God Editor - Custom pretender creation made easier.
Map Forge - Map editor
Reply With Quote
  #17  
Old October 16th, 2006, 03:13 PM
PhilD's Avatar

PhilD PhilD is offline
First Lieutenant
 
Join Date: Sep 2003
Location: Bordeaux, France
Posts: 794
Thanks: 0
Thanked 0 Times in 0 Posts
PhilD is on a distinguished road
Default Re: Huh? AI implodes on turn 5, please tell me why

Yeah, saw that happen too in one recent game. That was my one game with a "medium random map" and many AIs (since I still have only the demo, I tend to use small maps).
Reply With Quote
  #18  
Old October 16th, 2006, 04:36 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Huh? AI implodes on turn 5, please tell me why?

It doesn't always happen. I have an AI Mictlan in one of my games who has a very strong dominion, and just defeated Jotunheim. I imagine it may have much to do with the AI's choice of base dominion strength, and of course the map crowdedness and dominion strength of the neighbors they end up with.
Reply With Quote
  #19  
Old October 16th, 2006, 05:39 PM
Arralen's Avatar

Arralen Arralen is offline
Major General
 
Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
Arralen is on a distinguished road
Default Re: Huh? AI implodes on turn 5, please tell me why

Sleeping god and getting the prophet killed in turn 3 vs indies ...
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:44 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.