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  #11  
Old October 16th, 2006, 09:13 AM
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Default Re: WWI and Colonial Warfare.

Leib-Grenadiere I think would be a better name for Grenadier guards in the OOB. I also need to start thinking about and then adding the following units:

Infantry wise:
Jaeger, Gebirgsjaeger, Schutztruppen, Kaiserliche Marineinfanterie,Stosstruppen/Stosstruppspioniere, Landwehr einheiten, Buergerwehr einheiten and invariably some Command units.

Cavalry wise:
Kuerassiere, Ulanen, Dragoner, Husare usw.

And then auxilliary stuff like:
Bavarian and other regional special units, logistical vehicles, Dampfpanzern, planes, guns, mortars, Mgs, bunkers and other fixed defences etc.

The list is probably missing stuff so please anyone mention some stuff. I also have to start thinking about some natives to beat up (Arab/African mix) and the French, British, American and maybe Belgian and Italian orbats too.

The British, French and Americans should not be too hard in terms of infantry types and equipment. Belgium, well I don't really know and Italy, I will need help on Italian colonial era weaponry.
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  #12  
Old October 25th, 2006, 04:45 PM
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Default Re: WWI and Colonial Warfare.

Hello?
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  #13  
Old November 4th, 2006, 08:46 PM
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Default Re: WWI and Colonial Warfare.

Garr!
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  #14  
Old November 5th, 2006, 10:47 PM
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Default Re: WWI and Colonial Warfare.

Quote:
RecruitMonty said:
Garr!
Wel, wat wil u, 'n ei in jou bier?

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  #15  
Old November 6th, 2006, 10:48 AM
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Default Re: WWI and Colonial Warfare.

What?...
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  #16  
Old November 6th, 2006, 06:01 PM

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Default Re: WWI and Colonial Warfare. *DELETED*

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  #17  
Old November 7th, 2006, 02:59 AM
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Default Re: WWI and Colonial Warfare.

My response was to a contentless post by Monty. At the SPWW1 yahoo groups site you will find an India/South Africa orbat, an Australia/Rhodesia orbat, a Netherlands/Rebel Boers (vir Beyerse Opstand) orbat, and a Portuguese Orbat. Astonish me!. All are for ver 7.0 SP colormods has a British orbat in progress.

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  #18  
Old November 21st, 2006, 05:42 PM
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Default Re: WWI and Colonial Warfare.

Great suggestion baggypants. I will indeed begin splitting the units up as you suggested. Thanks for the compliment about my list. I will endeavour to astonish.
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  #19  
Old January 28th, 2007, 02:51 AM

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Default Re: WWI and Colonial Warfare.

I've been crusing around this forum for awhile...thought it was time for me to join in

First off, I'd like to say that I've been playing SP since I was 13, when I randomly recieved it for Christmas the year it was first released. It's one game I always seem to come back to, no matter how far I stray (I had a brief "hippy" faze in high school, yet I couldn't keep away from SP ).

One thing that has always interested me was seeing WWI on SP...then, the other day, I stumbled upon this post (as well as a few others) and thought I'd make a suggestion...whether it be helpful or not is something I can't say.

I'm sure some that will see this may have played Close Combat before. Their was a mod made for CCIII (the russian front) that dealt with the great war and all (as well as an amazing Vimy mod...but I digress).
What I was wondering is if the unit info from that mod would be of any help what-so-ever in creating WWI oobs, as far as unit names, crew, armament, etc.

I'm sure others have better research material, but it's the first thing I thought off when reading the posts.

And why haven't I started any work of my own on this whole mess? Well, even though I've been playing since it's release, I've never tried my hand at the creating and such. Maybe it's time?

Cheers
Jason
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  #20  
Old January 29th, 2007, 03:11 PM
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Default Re: WWI and Colonial Warfare.

Quote:
troopie said:
Problems with doing late colonial wars are: as PatG said, the communications difficulties of late 19th century warfare can't be modelled, also, the game does not allow effective volley fire, (the zed key is not it) and the devastating effect of things like Maxim guns on massed formations is not modelled. These difficulties seem to be in the game engine; it was NEVER designed to to do 19th century warfare. You can't do line and supported line formations. The effect of black powder covering your line of sight (as with say, the Martini-Henry rifle) isn't done. The game assumes everyone is using smokeless powder.

Maybe play about with the numbers?

As there will be almost no vehicles, and it's just infantry, increased HEK can represent volley fire, and Increased weapon size will produce smoke. Also It would make sense to re-scale the hexes, from 50M down a lot. Maybe even as low as 10, although that would be pushing it.
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