|
|
|
|
|
October 11th, 2006, 03:45 PM
|
|
General
|
|
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
|
|
Re: Ermor AE findings
Quote:
Tyrant said:
Upstreamedge, in answer to your simple question, yes- AE Ermor is unbalanced. This is well known and accepted.
|
Accepted by whom? Ermor is a powerful nation, but is hardly unbalanced. It can be easily countered by the use of magic.
Quote:
Have you noticed Burden of Time yet?
|
Burden of time is a powerful spell that you will be lucky to have last for five turns at most throughout the course of a game, unless of course, Ermor was already winning before it cast the spell. Ermor cannot afford to spend its death gems
in sufficient quantities to keep the spell from being easily dispelled.
Quote:
They are not unbeatable or anything, but they are very strong, especially in the early game, and there are some nations that have sepecial problems with them.
|
Ermor is at its weakest in the early game. In the first ten turns, Ermor can only summon 10 D2 mages, or 7 D3?1 mages if it wants to completely ignore reanimators (Which is probably the strongest long-term strategy). Ermor doesn't become truly powerful till turn 20, peaks by turn 40, then diminishes rapidly as other nations overtake it's slow research.
|
October 11th, 2006, 03:50 PM
|
General
|
|
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
|
|
Re: Ermor AE findings
Burden of Time can, however, be brutal in SP if you're not playing an Astral nation and Ermor is on the other side of the map.
|
October 11th, 2006, 03:58 PM
|
|
Major
|
|
Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
|
|
Re: Ermor AE findings
Ermor's strength doesn't lie in it's reanimators.It lies in it's offensive dominion that leaves much of a scorched earth policy. In my last mp game I didn't even bother attacking Ermor who was my neighbor since as long as I kept his dominion out, it was a lot more profitable to simply attack provinces with you know ... population in them. =)
|
October 11th, 2006, 04:04 PM
|
|
Corporal
|
|
Join Date: Nov 2003
Posts: 143
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Ermor AE findings
BTW, how numerous are provinces with indy priests in LA? While playing demo I came to the conclusion that undead nations would be a blast in EA, with the abundance of tribal and barbarian pops and consequent scarcity of cheap indy priests.
Fortunately there are no undead nations in EA at the moment, are they? Oh wait, does Pangea exist in EA?
|
October 11th, 2006, 04:15 PM
|
|
Major
|
|
Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Ermor AE findings
In my experience, banishment is good enough to make some of the weaker reanimation spells obsolete. The AI seems to really like priests, so ye olde skelly spammer strategy might have to be retired.
|
October 11th, 2006, 04:30 PM
|
Colonel
|
|
Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Ermor AE findings
Quote:
Teraswaerto said:
Inkpot End is still there at least.
Maybe the other ones too but you can find them only with Acashic Records. Or they might all be death sites now.
|
IIRC Inkpot End is and always had been a Death site...
|
October 11th, 2006, 04:38 PM
|
|
Lieutenant General
|
|
Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
|
|
Re: Ermor AE findings
IIRC Inkpot End was never hidden site so it doesn't really matter if it was unholy or death.
Also, there can be only one Inkpot End on the map.
|
October 11th, 2006, 04:39 PM
|
Corporal
|
|
Join Date: Jun 2006
Posts: 105
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Ermor AE findings
Anyone notice that undead commanders like bane lord start moving slower when you equip heavy armor on them.
|
October 11th, 2006, 05:25 PM
|
Major
|
|
Join Date: Sep 2003
Location: Budapest, Hungary
Posts: 1,221
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Ermor AE findings
AE Ermor looks very good in Doms 3. also, I only had 2 games with them so far, because I am very busy in these days. Graeme is correct, Ermor can be countered, and their early game is not so great. If Ermor is played correctly, it can be one of the best nations. I will show you in some TCP/IP games, when I will have some damned time to play finally.
__________________
Dominions 3. Wallpapers & Logos
-------
"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
|
October 11th, 2006, 05:56 PM
|
|
Major
|
|
Join Date: Nov 2003
Location: Finland
Posts: 1,050
Thanks: 0
Thanked 2 Times in 2 Posts
|
|
Re: Ermor AE findings
Pretty sure Inkpot End is unholy in Dom2, but yes it's true that it doesn't matter much since it's always visible.
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|