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October 11th, 2006, 11:47 PM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
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SE:V, what\'s not working? Bugs too.
I don't really want to sound negative here, but I'm not getting this game until some of the basics work. By reading other threads, it seems like a lot of things don't work. I'd not like to get into big discussions here about all the side issues, just make a list of things that don't work so that as the patches get released I can figure out when/if I will eventually buy this game. Here's a list from my memory of reading other threads. Also, I'm not real interested in moddable or modding things either, just the stuff in stock that's supposed to work. Please add/correct, maybe we can make a consolidated buglist, maybe the beta testers can help. Please take side discussions and annoyances, feature requests and preferences to other threads:
(and before you post it, no thanks, I prefer the Shrapnel forums)
Not working:
Fleet supplies
Free Fighter generation
organic armor
crystalline armor
emmissive armor
alliances
some special damage types: crew killing from Toxic Injectors, othes?
certain abilities, which?
expected results on research screen is incomplete
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