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October 17th, 2006, 04:06 PM
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Lieutenant General
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Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
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Re: How do you guys/gals do it?
It's very simple, we don't have a life.
THE question is; "Is there life after Dominions 3?"
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October 17th, 2006, 04:08 PM
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Private
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Join Date: Oct 2006
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: How do you guys/gals do it?
Quote:
Endoperez said:
Sometimes I use victory points in SP games. They give me limit. It's sometimes good, sometimes bad, as the game might end while I still want to try something.
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Quote:
Ironhawk said:
Quote:
Gargoyle711 said:
And they finished most or all the previous games. How do you guys do that
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Some people are just gluttons for punishment!
Heheheh, but seriously, you coud do as Endo suggests and set victory conditions. If you get the conditions right, you will officially win around the same time as it would be obvious (to human player) that the AIs could no longer meaningfully fight you.
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[img]/threads/images/Graemlins/Target.gif[/img] Perfect! Thanks to everyone for all your responces.
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October 17th, 2006, 04:12 PM
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Sergeant
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Join Date: Oct 2006
Posts: 238
Thanks: 0
Thanked 11 Times in 3 Posts
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Re: How do you guys/gals do it?
Quote:
Endoperez said:
Sometimes I use victory points in SP games. They give me limit. It's sometimes good, sometimes bad, as the game might end while I still want to try something.
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Good point there.
Remember the Map for Dom2 Theater of War (found on that page) That was a large map based on victory points, and it was really well designed. I think as time goes on hopefully we'll see more maps like that from talented people.
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October 17th, 2006, 07:18 PM
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Private
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Join Date: Sep 2006
Location: London, UK
Posts: 32
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: How do you guys/gals do it?
There are some ways of speeding up play. Once you get to a certain size, then mostly use the nation overview screen (F1) you can enter most commands directly there - and it is easy to see what hasn't been moved or a mage that needs to be researching instead of defending etc.
Also things like selecting all mages in a province and then that allows you to cast summons of whatever for all of them as it directly cycles through the spell casting window for all the mages selected.
GM12
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October 17th, 2006, 08:01 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: How do you guys/gals do it?
I dont use the nation overview screen that much since, even in a large game, there will only be a handful of provinces that are really, really important. Powerhouse forts, provinces with lots sites, etc. Personally, I find that a strong protocol for doing all my turn tasks speeds things up significantly ie: check battles, plan attacks/counterattacks, recruit/summon, move reinforcments, blood hunt, taxes, research. That way I dont get bogged down in trying to think about everything at once.
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October 17th, 2006, 09:11 PM
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Sergeant
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Join Date: Sep 2003
Location: The Urban Wilderness
Posts: 258
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: How do you guys/gals do it?
I tend to play on smaller maps with 2-3 computer opponents, 4/5 victory point win conditions, and easy research. This makes for quick but entertaining 2-3 hour games.
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October 18th, 2006, 03:53 AM
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Sergeant
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Join Date: Mar 2004
Location: cali
Posts: 325
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: How do you guys/gals do it?
Ghost Riders and Gate Stone. This item/spell combination will significantly decrease time spent mopping up.
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October 18th, 2006, 04:03 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: How do you guys/gals do it?
Quote:
Cheezeninja said:
Ghost Riders and Gate Stone. This item/spell combination will significantly decrease time spent mopping up.
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Once you've researched Construction 8 and Conjuration 9, and have good enough Death mages and the Earth/Astral mage (while the requirements are bigger in Dom3), and the gems to forge Gate Stone and spam Ghost Rider, you could've ended the game already.
Also, Gate Stone is currently bugged.
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October 18th, 2006, 10:42 AM
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Sergeant
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Join Date: Jan 2004
Location: athens, georgia
Posts: 274
Thanks: 0
Thanked 1 Time in 1 Post
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Re: How do you guys/gals do it?
I think a couple of things would really help speed games up:
1. auto-search for scouts/spies
2. auto-search for mages scrying for magic sites
3. auto-search for mages wandering around looking for magic sites.
4. being able to direct an army/unit to an endpoint and having intelligeng path-finding. Right now you have to direct them 1-2 province at a time, turn by turn. Maybe it would weigh like this: first would be friendly provinces, second would be provinces with enough supply, third would be provinces with fast terrain (e.g. avoid swamps, mntns, etc.), fourth would be least number of provinces. You could check the path and change it afterwards.
5. if 4 is too complicated, then how about scripted orders--then you could just tell an army/unit: script--move prov1, prov2, prov3, prov4, prov5, end.
6. in fact, scripting would be awesome. You could tell one mage to forge item wine bag every other turn. You could tell another mage who has summon vine men via an item, to just summon vine men every turn. You could tell a fortress to recruit 1 mystic and 8 myrmidons each turn.
This would go a long way towards easing the administration of a huge empire. In my current game, I am taking 15-60 minutes to do all the minutia (tactics, logistics, strategy). Then, when I hit E it takes 5-10 minutes to think and resolve battles etc.. I have an Athlon 3400 with 2GB of ram, and it is churning!
__________________
--Uh-Nu-Buh, Fire/Death
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October 18th, 2006, 11:06 AM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
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Re: How do you guys/gals do it?
Quote:
Uh-Nu-Buh said:
You could check the path and change it afterwards.
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This shouldn't be too hard to implement via an A* search, which would automatically take care of turn by turn changes in the path as long as the search is run every turn.
What I'd really like to see is a way to lock certain commanders so that the pool gems command doesn't work on them.
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