.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old October 25th, 2006, 12:46 PM
Ragnarok's Avatar

Ragnarok Ragnarok is offline
General
 
Join Date: Mar 2002
Location: Indiana
Posts: 3,229
Thanks: 0
Thanked 0 Times in 0 Posts
Ragnarok is on a distinguished road
Default Re: SEV Sphereworld construction

Quote:
StarShadow said:
Well, I couldn't select it (the ringworld), so it was difficult to impossible to build anything on it, or do much of anything with it, really. I couldn't park any ships over it either.
That's odd. It works perfectly fine for me.

Or wait a minute...I haven't tried building a ringworld. I built a sphereworld and thatworks just fine. If I get some time today I will test out a ringworld to see if it works ok for me.
__________________
Ragnarok - Hevordian Story Thread
-------------------
I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
Reply With Quote
  #12  
Old October 25th, 2006, 08:40 PM
Spoo's Avatar

Spoo Spoo is offline
First Lieutenant
 
Join Date: Jan 2001
Location: Toledo, OH
Posts: 641
Thanks: 0
Thanked 0 Times in 0 Posts
Spoo is on a distinguished road
Default Re: SEV Sphereworld construction

I've been successful in building/colonizing both ring and sphereworlds. Although I did have trouble getting the colonizer to colonize the sphereworld (it took several tries).
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
Reply With Quote
  #13  
Old October 26th, 2006, 10:13 PM
Baal's Avatar

Baal Baal is offline
Sergeant
 
Join Date: Feb 2001
Location: Utah
Posts: 221
Thanks: 0
Thanked 0 Times in 0 Posts
Baal is on a distinguished road
Default Re: SEV Sphereworld construction

I'd appreciate if someone would post the designs for the ships they used to create Sphere/Ring worlds, where in the system they placed them, system composition and such. Just want to see what I'm getting wrong (like does star size matter?).
Reply With Quote
  #14  
Old October 27th, 2006, 03:05 AM
Spoo's Avatar

Spoo Spoo is offline
First Lieutenant
 
Join Date: Jan 2001
Location: Toledo, OH
Posts: 641
Thanks: 0
Thanked 0 Times in 0 Posts
Spoo is on a distinguished road
Default Re: SEV Sphereworld construction

In a full tech game:

1x Baseship w/ master computer, 4 engines, ringworld placement generator (or sphereworld placement generator)

5x (or 10x) Baseship w/ master computer, 4 engines, hyper-dense cables

5x (or 10x) Baseship w/ master computer, 4 engines, gravity plating

Send all ships to a sector with a star. You must have no other ships or colonies near (I think within 6 sectors) of the star. Select the ship with the placement generator, choose the stellar manipulation icon, choose construct world. The ring/sphereworld should appear. Note that you'll have to send a colonizer to actually use the world.

Star size shouldn't matter, but I doubt it would work in a system with more than one star.
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
Reply With Quote
  #15  
Old November 1st, 2006, 04:25 PM

Shinhan Shinhan is offline
Private
 
Join Date: Nov 2006
Posts: 1
Thanks: 0
Thanked 0 Times in 0 Posts
Shinhan is on a distinguished road
Default Re: SEV Sphereworld construction

So, I must use Baseship?

B/c I put it all on Starbases and construct sphereworld didnt work. (also full tech game)

Good thing I use autosave >_>
Reply With Quote
  #16  
Old November 1st, 2006, 05:54 PM
Baal's Avatar

Baal Baal is offline
Sergeant
 
Join Date: Feb 2001
Location: Utah
Posts: 221
Thanks: 0
Thanked 0 Times in 0 Posts
Baal is on a distinguished road
Default Re: SEV Sphereworld construction

So, I put all the stuff on baseships with movement then it worked fine. I figured out what I was doing wrong though. I assumed it would just create the sphereworld when in fact I had to select a hex to center it in.

I am pretty sure if you stick everything except the placement generator on starbases then stick the placement generator on a baseship and give it an engine it will work. Just make sure you select a hex that the star is in and that all the star bases are in the same hex as the generator.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:51 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.