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  #11  
Old November 4th, 2006, 03:56 AM
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Default Re: Mobile Ranged Unit Improvement

I wouldn't say light infantry or javelineers are useless in the way horse archers are.

You can put javelineers behind heavier troops, and usually the fight is over before they get sucked into melee.

Light infantry can be recruited much faster than heavies, which is a real advantage. Slingers are deadly against a lot of the very low protection EA units, so they are not as useless as they used to be either.
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  #12  
Old November 4th, 2006, 06:16 AM
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Default Re: Mobile Ranged Unit Improvement

I like BigJMoney's suggestions.
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  #13  
Old November 4th, 2006, 02:25 PM
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Default Re: Mobile Ranged Unit Improvement

I can see how the skirmish AI might be a trick to code, but I think the simple idea of disallowing "dedicated" ranged units such as archers and crossbow the ability to move and fire couldn't have been that difficult while Doms 3 was in early development. If nothing else, that alone would give mounted archers a minor unique advantage. Like I said, even if it can't be patched, I hope it's considered for future versions.

@Wauthan
I like your idea. I'm tempted to give all archers and crossbowmen an AP of 1. Of course, this means that once routed, they will all die, which isn't fun either.

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  #14  
Old November 4th, 2006, 02:49 PM
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Default Re: Mobile Ranged Unit Improvement

Wake up !! What exactly do you gain from enabling horse archers to shoot and move at the same time ? What exactly do you expect to happen once they reach enemy lines ? Are enemies supposed to be crippled at this point(by 8prec shortbows and low numbers) ? Since when are horse archers terrifying in melee ?
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  #15  
Old November 4th, 2006, 02:51 PM

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Default Re: Mobile Ranged Unit Improvement

Its more important that they can actually get in range and fire even if deployed far back rather than having to wait for the enemy to walk into range of their weapons.
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  #16  
Old November 4th, 2006, 03:28 PM
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Default Re: Mobile Ranged Unit Improvement

Quote:
B0rsuk said:
Wake up !! What exactly do you gain from enabling horse archers to shoot and move at the same time ? What exactly do you expect to happen once they reach enemy lines ? Are enemies supposed to be crippled at this point(by 8prec shortbows and low numbers) ? Since when are horse archers terrifying in melee ?
*points out the "skirmish command" part of the suggestion*
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  #17  
Old November 4th, 2006, 03:54 PM
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Default Re: Mobile Ranged Unit Improvement

@borsuk

I'm a tad confused. Horse archers already do move and shoot at the same time.

If you mean, "what advantage would they have over other ranged units, were there to exist any units who cannot do so" my answer is: then only mobile archers and very long ranged archers could fire on the first turn. As I said before it would be a very minor advantage.

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