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November 4th, 2006, 06:10 AM
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Private
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Join Date: Sep 2006
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Re: Dominions 3 Patch Now Available!
Great, thanks!
With regard to a support/manpower ratio, Illwinter beats every other company on this planet hands down.
Pia
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November 4th, 2006, 07:54 AM
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Major
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Join Date: Sep 2003
Location: Budapest, Hungary
Posts: 1,221
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Re: Dominions 3 Patch Now Available!
Awesome! thanks IW!
The new spell modding commands are fantastic, however we still cannot add national spells & summons, if I am correct.
__________________
Dominions 3. Wallpapers & Logos
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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November 4th, 2006, 08:21 AM
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Sergeant
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Join Date: Apr 2002
Location: Coldwater, MI
Posts: 352
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Re: Dominions 3 Patch Now Available!
i can't update. Something about the Urraparound tga file is an unknown version? Why would me having a map cause problems? I am playing a MP game using an updated map version of the map....what should I do?
__________________
NOW playing: Dominions 3; Diablo 2; Silverfall; Out of the Park Baseball 9; Wrestling's Finest
wanna check out a great Cards & Dice game? www.gwfwrestling.com/home.htm
I only know one language: Hillbilly
Your mileage may vary, but mine always stays the same
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November 4th, 2006, 08:45 AM
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Brigadier General
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Join Date: Aug 2003
Location: Mictlan
Posts: 1,767
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Re: Dominions 3 Patch Now Available!
You have an unknown version of that map. Just delete it and the patch will work fine and give you the latest version of the map as well.
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November 4th, 2006, 08:16 PM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
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Re: Dominions 3 Patch Now Available!
Quote:
DominionsFan said:
Awesome! thanks IW! 
The new spell modding commands are fantastic, however we still cannot add national spells & summons, if I am correct.
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We should, there are special school and level values for that (look in the modding manual), but as far as I have tested just to lay with, it doesn't work...
I've tried to create a #newspell which effect is same than an existing one (Fireball, whatever) with #copy and give it as a national spell to a given nation. It doesn't appear at all...
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November 4th, 2006, 09:07 PM
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Second Lieutenant
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Join Date: Sep 2004
Posts: 559
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Re: Dominions 3 Patch Now Available!
Also, as far as I can tell, the #copy command doesn't do anything for spells. At least, not if you call them by name, and I have no idea what spell numbers are or how to find them.
-Frank
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November 5th, 2006, 09:26 AM
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Major
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Join Date: Sep 2003
Location: Budapest, Hungary
Posts: 1,221
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Re: Dominions 3 Patch Now Available!
Quote:
PDF said:
Quote:
DominionsFan said:
Awesome! thanks IW! 
The new spell modding commands are fantastic, however we still cannot add national spells & summons, if I am correct.
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We should, there are special school and level values for that (look in the modding manual), but as far as I have tested just to lay with, it doesn't work...
I've tried to create a #newspell which effect is same than an existing one (Fireball, whatever) with #copy and give it as a national spell to a given nation. It doesn't appear at all...
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Ah I see, but how can we add a nation specific spell for EA Ermor for example? What is the command for it?
#school -2 and??
__________________
Dominions 3. Wallpapers & Logos
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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