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  #11  
Old May 27th, 2001, 01:23 AM

dumbluck dumbluck is offline
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Default Re: Borg assimilation racial technology

I stand corrected. That'll teach me for flapping my gums about things I know nothing about! (Which, of coarse, makes me one of that most dangerous breed of men: those that _think_ they know more than they actually _do_!) (wait a minute. having said that takes me back OUT of that Category! Damn. Well, at least I was dangerous for an instant or two... )

edit=typos


[This message has been edited by dumbluck (edited 26 May 2001).]
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  #12  
Old May 27th, 2001, 04:56 AM

God Emperor God Emperor is offline
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Default Re: Borg assimilation racial technology

Has anyone checked out my Borg mod at all? - interested in feedback you may have.

I set up a Borg Technology group to overcome the racial trait problems, which incorporates many of ther features being discussed.
eg Regenerative structure, self repair systems, a Borg boarding component (went for this over the Allegience Subverter to reflect the effect of shields), a transwarp conduit generator (emergency propulsion 10 movement points!), neural interface, etc.
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  #13  
Old May 27th, 2001, 05:19 AM
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Default Re: Borg assimilation racial technology

Your mod kicks arsse.
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  #14  
Old May 27th, 2001, 08:01 AM
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Default Re: Borg assimilation racial technology

Suicide_junkie wrote: "I would have to suggest that you give the borg organic-style regenerating armor. Allegiance subverters are IMO too powerful, instead, think about using boarding parties that regenerate via the organic armor ability."

The boarding parties can made ineffective or even harmful, if the enemy ships use self destructing devices. There is no weapon and no ability until now for a weapon, that could destroy selectively the self destructing device. You are right the allegiance subverter is powerful but so are the Borg!
Organic armor is very good unless the enemy has crystalline technology with the shard cannon. Therefore I would prefer strong shields, which is also in line with the Borg in Star Trek. And it would make the shield ignoring weapons like null space projector more important.



[This message has been edited by Q (edited 27 May 2001).]
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  #15  
Old May 27th, 2001, 04:10 PM
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Default Re: Borg assimilation racial technology

I posted a first modification with the new assimilation racial technology in the Mod section. For the description of the new components see my first message of this topic.
Please report the feedback here in this topic.
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  #16  
Old May 27th, 2001, 07:45 PM
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Default Re: Borg assimilation racial technology

quote:
The boarding parties can made ineffective or even harmful, if the enemy ships use self destructing devices. There is no weapon and no ability until now for a weapon, that could destroy selectively the self destructing device. You are right the allegiance subverter is powerful but so are the Borg!

That is true, but borg (or anybody else) have never been able to beam through a ship's shields.
I believe that the AI will avoid making a capture attempt if the other vessel has a self-destruct, so you don't have to worry about the Cubes being blown up during a capture attempt.

quote:
Organic armor is very good unless the enemy has crystalline technology with the shard cannon. Therefore I would prefer strong shields, which is also in line with the Borg in Star Trek. And it would make the shield ignoring weapons like null space projector more important.

I don't mean organic armor as in armor, but I'm suggesting you use that ability on every internal component on the borg ship. So even null-space damage will be healed over time You'd have to bLast through the shields with normal weapons so you can get high-damage hits to internals, and overload the regeneration ability.

[This message has been edited by suicide_junkie (edited 27 May 2001).]
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  #17  
Old May 28th, 2001, 01:29 AM

God Emperor God Emperor is offline
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Default Re: Borg assimilation racial technology

I tried to make new life support, crew quarters, bridge and master computer components which were regenerating but the AI would not include them in its designs for some reason - kept sticking with the normal components.

All other (non-essential) components (weapons, armour etc) seem to function ok though.....
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  #18  
Old May 28th, 2001, 02:25 AM
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Default Re: Borg assimilation racial technology

I assume you placed these new components after the normal components, right? No double-blank-line errors? Are they actually available to be built if you design the ship yourself?
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  #19  
Old May 28th, 2001, 02:55 AM

God Emperor God Emperor is offline
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Default Re: Borg assimilation racial technology

Yep, to all questions
When I went into the AI's turn, I could create ships with the components. The AI wouldnt though....
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  #20  
Old May 28th, 2001, 03:04 PM
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Default Re: Borg assimilation racial technology

Try making the borg components of the same family as the normal ones, so that the AI sees them as an upgrade.
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