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				November 25th, 2006, 06:23 PM
			
			
			
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 Brigadier General |  | 
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				 Re: Immortal death mages 
 Or for abysian demon assasins give them bear-claw talismans, boots of giant strength and a burning pearl. 25 strength and 19 attack with 2 strongly poisoned daggers and flying (so they get the first attack) means very very regular enemies can strike back. |  
	
		
	
	
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				November 25th, 2006, 06:49 PM
			
			
			
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 General |  | 
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				 Re: Immortal death mages 
 I don't like to load most of my demon assassins up, just because they aren't THAT good at surviving, and you can lose a lot of items (thus time and gems) that way. I think it's a better strategy to send a bunch in (commanders, not troops, or commanders screened by troops, however you wish, but regular troops don't seem to last long), but only concentrate on tricking out a few (however you wish), and sending that few-who will survive better, having been more concentrated on-in later waves. I always prefer to give unequipped-and even the ones I've completely pimped out if I have enough amulets lying around, because you can never have enough explosions-demon assassins amulets of retribution though. The idea being that they function as big fighting/flying/poisoning/assassinating/eating/drinking missles. BOOM. 
				__________________You've sailed off the edge of the map--here there be badgers!
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				November 25th, 2006, 06:53 PM
			
			
			
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 Major General |  | 
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				 Re: Immortal death mages 
 Lifelong Protection spam is fun.
 Get a bunch of commanders with good HP, give them LifeLong Protection contracts, maybe something so they can cast a spell (wand of Fireballs is a good choice) put them all the way in the back, and set them to cast.  Individually, they aren't much.  But if you bring in a staff of storms and twenty such commanders, well.....
 
 Lots of communion slaves, and a master that casts Pheonix Pyre.  Helps to have another master that casts Personal Regeneration and a non-communion master spamming Relief.  Lots of repeating bombs all over the map.
 
				__________________Of course, by the time I finish this post, it will already be obsolete.  C'est la vie.
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				November 25th, 2006, 07:14 PM
			
			
			
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 National Security Advisor |  | 
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				 Re: Immortal death mages 
 LA Agartha has Flame Corpses. They explode. They are almost impossible to use, but they exist. |  
	
		
	
	
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				November 25th, 2006, 07:16 PM
			
			
			
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 Brigadier General |  | 
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				 Re: Immortal death mages 
 Cant spam relief in dom3, its a battlefield-wide enchantment that reduces around 1 fatigue per turn. Lifelong protection spam is fun but everything spam is more fun:Take an assasin
 Give him a bottle of living water, lifelong protection and skullface.
 At the start of battle he gets a water elemental and imps everyturn+skullface lets him cast raise skeletons.
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				November 26th, 2006, 07:47 AM
			
			
			
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				 Re: Immortal death mages 
 Now, I thought that the Medallion of Vengeance inflicted non-elemental damage, rather than fire damage. Anyone know for sure? |  
	
		
	
	
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				November 26th, 2006, 08:16 AM
			
			
			
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				 Re: Immortal death mages 
 It was physical damage in Dom2. 
				__________________Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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				November 28th, 2006, 08:30 PM
			
			
			
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				 Re: Immortal death mages 
 I may be wrong but I believe that it atleast requires fire magic to forge? 
				__________________You've sailed off the edge of the map--here there be badgers!
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				November 28th, 2006, 08:37 PM
			
			
			
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 Major General |  | 
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				 Re: Immortal death mages 
 
	Quote: 
	
		| HoneyBadger said: I may be wrong but I believe that it atleast requires fire magic to forge?
 
 |  F1, still not tried it yet but will soon. |  
	
		
	
	
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				November 29th, 2006, 07:49 PM
			
			
			
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				 Re: Immortal death mages 
 In  dominions_2 the black hawks were much less powerful and virtually worthless(besides patrolling with other flyers) once the ability to blood hunt with non_blood units was decreased via a patch.  As a result I would spend 2 fire gems via items, magic_sites, and/or globals to forge the medallion and then send them in pairs to attack the enemy.  Usually one as attack archers and another as attack rearmost.Worked pretty good !
 
				__________________There can be only one.
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