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  #11  
Old November 25th, 2006, 01:20 PM
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Default Re: The Weirdest SC


Eh, the three unique trees were immobile, but capable of doing Faerie Trod, as they should have been. Problem was when a version or two of the CB mods allowed the bastards to fly via items.
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  #12  
Old November 25th, 2006, 05:12 PM
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Default Re: The Weirdest SC

No trees that I've come across in Dom3, except treelords, any reason for that?
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  #13  
Old November 26th, 2006, 12:02 PM

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Default Re: The Weirdest SC

S9 Oracles/Statues are pretty fun, they can Teleport and unleash fun stuff like Master Enslave...
Howevre I didn't ever use Sphinxes, and now that they can't teleport, can't think of a good reason to use them.
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  #14  
Old November 26th, 2006, 12:11 PM

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Default Re: The Weirdest SC

S9 oracle/statue can also be used for SC hunting, give it a few penetration items and script it to cast soul slay.
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  #15  
Old November 26th, 2006, 12:32 PM
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Default Re: The Weirdest SC

Or, if you're like me, Enslave Mind. Either way it's an MR save, right?

Though Oracles could be a problem against flying or ranged SCs. They're kind of easy to destroy.
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  #16  
Old November 26th, 2006, 01:39 PM

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Default Re: The Weirdest SC

Enslave mind is easier to resist than soul slay isnt it? I always thought it was but i could be wrong.
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  #17  
Old November 26th, 2006, 01:50 PM
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Default Re: The Weirdest SC

Well, my S9/N4 Sacred Statue with a Spell Focus just enslaved all of Bogus' squad, (Except for the human warrior mage, who was killed by the others) so it can't be too hard to make it work. The Troll Mage resisted the first one, but succumbed to the second just before successfully routing. That and, under the spell description, it just says 'Magic Resistance negates', which is what Soul Slay says unless I'm mistaken. If it was easier to resist, it would say "Magic resistance negates easilly".

Guess what the N4 is for.
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  #18  
Old November 26th, 2006, 02:25 PM

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Default Re: The Weirdest SC

Quote:
Shovah32 said:
Enslave mind is easier to resist than soul slay isnt it? I always thought it was but i could be wrong.
There's no penalty to enslave mind, but if you have S9, that's six above what you need to cast soul slay, so you get +3 penetration. S9 is only 5 above what you need to cast enslave mind, so you get +4 penetration. In that case enslave mind is easier to resist, but if you have S8 they are identical.
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  #19  
Old November 26th, 2006, 02:38 PM
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Default Re: The Weirdest SC

Enslave Mind requires S4 instead of S3. If an S4 mage casts Soul Slay, he has better chance of penetrating the enemy's magic resistance due to his skill being higher than the requirement.
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  #20  
Old November 26th, 2006, 03:48 PM
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Default Re: The Weirdest SC

Ah, right. I forgot about that. Whoops...

I'll personally be glad to sacrifice a point of Penetration if it means mind-controlling an SC instead of killing it, though.
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