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November 25th, 2006, 01:20 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: The Weirdest SC
Eh, the three unique trees were immobile, but capable of doing Faerie Trod, as they should have been. Problem was when a version or two of the CB mods allowed the bastards to fly via items.
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Wormwood and wine, and the bitter taste of ashes.
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November 25th, 2006, 05:12 PM
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General
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Join Date: Oct 2006
Posts: 3,445
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Re: The Weirdest SC
No trees that I've come across in Dom3, except treelords, any reason for that?
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You've sailed off the edge of the map--here there be badgers!
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November 26th, 2006, 12:02 PM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
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Re: The Weirdest SC
S9 Oracles/Statues are pretty fun, they can Teleport and unleash fun stuff like Master Enslave...
Howevre I didn't ever use Sphinxes, and now that they can't teleport, can't think of a good reason to use them.
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November 26th, 2006, 12:11 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
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Re: The Weirdest SC
S9 oracle/statue can also be used for SC hunting, give it a few penetration items and script it to cast soul slay.
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November 26th, 2006, 12:32 PM
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Sergeant
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Join Date: Oct 2006
Posts: 351
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Re: The Weirdest SC
Or, if you're like me, Enslave Mind. Either way it's an MR save, right?
Though Oracles could be a problem against flying or ranged SCs. They're kind of easy to destroy.
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Just because you're paranoid doesn't mean they're not out to get you.
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November 26th, 2006, 01:39 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
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Re: The Weirdest SC
Enslave mind is easier to resist than soul slay isnt it? I always thought it was but i could be wrong.
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November 26th, 2006, 01:50 PM
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Sergeant
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Join Date: Oct 2006
Posts: 351
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Re: The Weirdest SC
Well, my S9/N4 Sacred Statue with a Spell Focus just enslaved all of Bogus' squad, (Except for the human warrior mage, who was killed by the others) so it can't be too hard to make it work. The Troll Mage resisted the first one, but succumbed to the second just before successfully routing. That and, under the spell description, it just says 'Magic Resistance negates', which is what Soul Slay says unless I'm mistaken. If it was easier to resist, it would say "Magic resistance negates easilly".
Guess what the N4 is for.
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Just because you're paranoid doesn't mean they're not out to get you.
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November 26th, 2006, 02:25 PM
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Second Lieutenant
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Join Date: Dec 2003
Posts: 404
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Re: The Weirdest SC
Quote:
Shovah32 said:
Enslave mind is easier to resist than soul slay isnt it? I always thought it was but i could be wrong.
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There's no penalty to enslave mind, but if you have S9, that's six above what you need to cast soul slay, so you get +3 penetration. S9 is only 5 above what you need to cast enslave mind, so you get +4 penetration. In that case enslave mind is easier to resist, but if you have S8 they are identical.
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November 26th, 2006, 02:38 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: The Weirdest SC
Enslave Mind requires S4 instead of S3. If an S4 mage casts Soul Slay, he has better chance of penetrating the enemy's magic resistance due to his skill being higher than the requirement.
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November 26th, 2006, 03:48 PM
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Sergeant
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Join Date: Oct 2006
Posts: 351
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Re: The Weirdest SC
Ah, right. I forgot about that. Whoops...
I'll personally be glad to sacrifice a point of Penetration if it means mind-controlling an SC instead of killing it, though.
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Just because you're paranoid doesn't mean they're not out to get you.
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