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Cainehill said:
New and improved game inbalances and bugs. More double-blessed sacred troops, a detested age system, shields more effective against arrows than air shield or maxed air blessing, the AI not reducing castle defense properly when sieging, less variety because special dominions were removed, etc.
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There aren't that many more double-blessed sacred troops that are overpowering, the few that are good are just much better than they used to be. Still, it is rather visible in blitzes. Vanheims, and Helheim, are exteremly strong as an example.
Many people dislike the aging system, but many others find it fitting. No one actually likes their expensive mages dying, of course, but few people like how it sometimes makes most expensive mages worse for e.g. research than younger ones.
Shields AREN'T more effective than Air shield, even though going through the formula math would suggest so.
There is some kind of a bug that makes AI inefficient at besieging. There are many other bugs, too.
Themes have been removed, so the recruitable troops will always be the same when someone plays a spesific nation. Of course, the fact that randoms have been changed and/or limited to be spesific to nation and mages, and the fact the old summons most often used to diversify magic have also changed, makes differences between nations' magics more widespread. That improves diversity. The fact that national units are used also increases diversity. Of course, it's not as diverse as it would be if the themes were still in AND we had these changes, as they change diversity of slightly different things and in slightly different ways.