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Both of these "observations" are off the mark. The yield of shield strength per kt of component size is not improved by simply adding more shield components
Yes it is. If your mount makes the shield component smaller, then you get the same shield strength but lower KT.
Thus yielding higher shield points per KT.
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We need a special mount that enhances shield power/size ratio just like weapon mounts enhance weapon damage/size ratio. This would reflect the same economics of scale that the weapon mounts are meant to reflect. Larger structures can be more efficient.
That would be nice

Ask MM to add more adjustment factors into the Mounts. As well as more types to choose from, rather than just weapon types.
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How come there are no "negatives" to the mount sizes? The cost/damage ratio gives more bang for the buck but shouldn't there be some drawback for using the larger mount? As it is there is no reason not to use them.
I don't have the figures in from of me, and most changes to the mounts will screw up the AI's plans

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I would like to see the larger mounts cost much more than the smaller (mass produced?) standard mounts. I think large mounts burn supplies at a higher rate too, but I'm not sure.