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  #11  
Old May 31st, 2001, 07:21 PM

Nitram Draw Nitram Draw is offline
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Default Re: VechicleSize.txt idea...

There seems to be a lot of problems with adding new race traits. I think MM should just add about 20 empty race traits that could be renamed/used. Then all the .emp file would work as new traits are added.
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  #12  
Old May 31st, 2001, 09:16 PM

brettben brettben is offline
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Default Re: VechicleSize.txt idea...

I will try to post my modified vehiclesize.txt file this weekend (not at my computer until then). As for the ModPack races, I reckon I will have to email them and get their permission to post their files again with the extra ships. Or should I?

I will post some shipsets soon, as well. Got one with a naval theme, ships look like (sort of) actual WWII warships, got a picture of MacArthur for the race pic and a US flag for the symbol. I might rework this one, though, since the ships are kinda of primative, and my 3dMax skills are better now. Also working on one with a sort of space sailing ship theme (for those pirate games) and another with the Martians from the War of the Worlds (the movie). Might post those as soon as this weekend.
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  #13  
Old June 1st, 2001, 05:01 AM

CaptSpoogy CaptSpoogy is offline
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Default Re: VechicleSize.txt idea...

True - you can add re-named pictures to solve the problem or add a racial trait - but wouldn't adding a custom VechiceSize.txt file for a race be much, much easier?

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