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  #11  
Old December 18th, 2006, 02:34 PM
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Twan Twan is offline
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Default Re: Boosting Air Magic?

IMO it's normal to have access to all magics in end game, for national spells there are... national spells.
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  #12  
Old December 18th, 2006, 02:42 PM

Shovah32 Shovah32 is offline
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Default Re: Boosting Air Magic?

But the devs said they wanted to stop that happening.
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  #13  
Old December 18th, 2006, 03:25 PM
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Graeme Dice Graeme Dice is offline
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Default Re: Boosting Air Magic?

Quote:
Shovah32 said:
But the devs said they wanted to stop that happening.
Then the devs should probably also add items and spells to cover some of the gaping holes in some of the magic paths. Nations that lack astral access for example, are at a massive disadvantage to those with even an S1 mage because they can't make luck pendants, lucky coins, or antimagic amulets.
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  #14  
Old December 19th, 2006, 10:05 AM

Folket Folket is offline
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Default Re: Boosting Air Magic?

If I do not have any astral mages I gladly pay 50 pearls to get one. S1 will allow you to search for astral sites and with some luck you will get even more powerful astral mages and in time you will have your pearls back. Allmost to soon, seems like astral sites are the most common, next to astral seems to be water/death. Earth is also very common underwater.
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