.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $7.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #11  
Old December 21st, 2006, 01:55 PM
UninspiredName's Avatar

UninspiredName UninspiredName is offline
Sergeant
 
Join Date: Oct 2006
Posts: 351
Thanks: 0
Thanked 0 Times in 0 Posts
UninspiredName is on a distinguished road
Default Re: Blood magic nerfed in dom3?

I meant summons that know Blood magic. It's nigh-impossible to get any Blood economy unless you have nationals for it. Father Illerth and Heliophagi are sort of impractical.

And I actually very much like Mictlan's choice of national summons, but, again, that's just one nation. You can get a decent amount out of any other path with just a Pretender that knows it.
__________________
Just because you're paranoid doesn't mean they're not out to get you.
Reply With Quote
  #12  
Old December 21st, 2006, 02:02 PM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Blood magic nerfed in dom3?

Quote:
UninspiredName said:
I meant summons that know Blood magic.
Lamia Queen and Sceptre
__________________
There can be only one.
Reply With Quote
  #13  
Old December 21st, 2006, 02:04 PM
UninspiredName's Avatar

UninspiredName UninspiredName is offline
Sergeant
 
Join Date: Oct 2006
Posts: 351
Thanks: 0
Thanked 0 Times in 0 Posts
UninspiredName is on a distinguished road
Default Re: Blood magic nerfed in dom3?

Yeah, but neither of those are very effective Blood Mages. Definitely not enough to start any meaningful income.
__________________
Just because you're paranoid doesn't mean they're not out to get you.
Reply With Quote
  #14  
Old December 21st, 2006, 02:13 PM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Blood magic nerfed in dom3?

Quote:
UninspiredName said:
Yeah, but neither of those are very effective Blood Mages. Definitely not enough to start any meaningful income.
Well if lucky you can get two blood from each yet if unlucky the summon will arrive with zero blood. Besides the level_9 Tartarians which usually need healing and/or gift of reason I can't think of any other summons which will arrive with blood magic. Maybe the Unfrozen mages have a chance?
__________________
There can be only one.
Reply With Quote
  #15  
Old December 21st, 2006, 02:53 PM

Huzurdaddi Huzurdaddi is offline
First Lieutenant
 
Join Date: Mar 2004
Location: Seattle
Posts: 771
Thanks: 0
Thanked 3 Times in 2 Posts
Huzurdaddi is on a distinguished road
Default Re: Blood magic nerfed in dom3?

Quote:
Endoperez said:
I don't understand your point.
The point is that Blood is different than other gems. Blood is not a random resource it is a way to convert gold into a type of gem.*

Blood gems are not like other gems. Other gems are *resources*. Blood gems are a *choice* between gold and blood gems. That choice is made by weighing the *exchange ratio* between gold and blood. That ratio was changed in Dom3 vs. Dom2.

I do not know if this was factored into the design of Dom3. I have a feeling it was not as blood scales with *gems* and not with *gold*.

*Note: different nations have different conversion ratios. For non-blood nations that ratio between gold:blood is large for blood nations it is much lower.
Reply With Quote
  #16  
Old December 21st, 2006, 04:20 PM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default Almost certainly deliberate.

Ease of access to blood becomes a differentiating factor between nations, rather than the fairly odd case of early patchlevels of Dom 2 where any nation with some scouts and some income headroom could bloodhunt to get SDRs, and then use the SDRs to accelerate this (since they did help even non-B mages for a while), in addition to the ubiquitous sorcery or unrestricted randoms.

There's no reason that blood magic should be any easier to achieve regardless of nation than, say, fire-immune infantry or flying assassins, especially when there are nations for whom blood magic is intended to be a major strength.

Might also be noted that blood magic is associated with some very nice national summons (Mandahas, the Tlaloques, the Devatas for instance) and also received some unresistable literally-go-to-Hell combat spells. Also, unlike gems, you have a lot of freedom in deciding where you gather them instead of being reliant on protecting possibly inconvenient locations; if you need to pull back, any surviving blood hunters can fall back, and your opponent does not get your blood income like he would from a magical site.

Regarding SDR, it's only 10 blood slaves paying full retail, and IIRC it acts as an effective +1 for a blood hunter that's already at B1 or higher, so if the hunter is a dedicated hunter it's a bargain compared to the cheapest possible empowerment of B1-B2 at 30 gems. It's cheaper than the Athame, Brazen Vessels and Armor of Souls too.

Magic sites rarely contribute blood slaves; there's the Damned Merchant (+1/turn) and some national capitals (Mictlan's, for instance), but bloodhunting (with B mages...) or wishing are far, far faster. That's not to say that there aren't some extremely interesting blood sites (some giving large summoning bonuses, some 'blood mages may enter to summon some type of devil or demon' sites), but they're pretty rare.


~~~
Edit (addition):

It also occurs to me that blood magic provides the simplest way to deal with aging -- Boots of Youth. Non-blood nations need Elixirs of Life, which are a bit more complicated to make and take a miscellaneous slot -- arguably more important than a foot slot for mages now that quickness no longer accelerates casting... or Gift of Health, which can only be used by one nation at a time and can be dispelled.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
  #17  
Old December 21st, 2006, 04:49 PM
Maltrease's Avatar

Maltrease Maltrease is offline
Second Lieutenant
 
Join Date: Apr 2004
Location: Ohio
Posts: 402
Thanks: 0
Thanked 0 Times in 0 Posts
Maltrease is on a distinguished road
Default Re: Almost certainly deliberate.

I wish blood hunting took the size of population into account in determining how much unrest it causes.

Surely snatching up 10 young homeless people from a 30k city would cause much less of a stir then snatching 10 people from a small town of 1000 people.

It would be nice if you could conservatively hunt in your capital without utterly destroying your income. I've noticed that even if you patrol and completely eliminate the unrest it still effects your income for that turn.

I don't remember the exact unrest formula but I'd like to normalize the existing amount to 10,000 people (or similar) and then scale it up or down based on the population.
Reply With Quote
  #18  
Old December 21st, 2006, 05:30 PM
UninspiredName's Avatar

UninspiredName UninspiredName is offline
Sergeant
 
Join Date: Oct 2006
Posts: 351
Thanks: 0
Thanked 0 Times in 0 Posts
UninspiredName is on a distinguished road
Default Re: Almost certainly deliberate.

I understand what you mean, Taqwus, but 'flying assassins' seems to be a pretty long shot from an entire magic Path and School. It would be nice if some more universal summons for Blood mages would be added.
__________________
Just because you're paranoid doesn't mean they're not out to get you.
Reply With Quote
  #19  
Old December 21st, 2006, 06:45 PM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default Re: Blood magic nerfed in dom3?

Quote:
Huzurdaddi said:

The point is that Blood is different than other gems. Blood is not a random resource it is a way to convert gold into a type of gem.*

Blood gems are not like other gems. Other gems are *resources*. Blood gems are a *choice* between gold and blood gems. That choice is made by weighing the *exchange ratio* between gold and blood. That ratio was changed in Dom3 vs. Dom2.
No, I disagree. In point of fact, blood slaves are probably EASIER to get now than before. With the additional money you can buy even more blood hunters and expand your blood hunting operations into EVEN MORE provinces.
Reply With Quote
  #20  
Old December 21st, 2006, 08:04 PM
UninspiredName's Avatar

UninspiredName UninspiredName is offline
Sergeant
 
Join Date: Oct 2006
Posts: 351
Thanks: 0
Thanked 0 Times in 0 Posts
UninspiredName is on a distinguished road
Default Re: Blood magic nerfed in dom3?

But the more provinces you hunt in, the faster unrest increases and the more gold you lose.
__________________
Just because you're paranoid doesn't mean they're not out to get you.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:44 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.