ok got it. meta is just a bit fussy about where it looks for the texture files.
in meta.
Open LWO6_Model.lwo (the other one does not have the textures mapped)
it should open the model and you should also get a little "Material Panel" (click "MatPane" button if it's not there)
the material panel will have 4 materials in it, double click the first one, you will get a bit "Material Property" window.
at the bottem of the window there's a text box labeled "Texture" with "f_lakota_1.bmp" in it.
this is where metasoquia is a bit dumb, it's not looking in the folder where the mesh model is to find the texture. so click the "Ref" button and direct it to the correct file in the SFC_Excelsior_B directory.
do this for all the materials and you should be good.
these models are rather high polly, you could reduce some of them by taking out some of the detail underneeth the ship, since you don't see that much in seV. also some of the rounded dome bits could probibly be reduced too, they are probibly a bit higher than whan you need in seV.
then again, some peoples computers may be able to handle the high pollys anyway
