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January 3rd, 2007, 03:12 AM
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National Security Advisor
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Re: 4th SE5 Shipset: Battlestar Galactica
Quote:
Randallw said:
A benefit, apart from reducing processor need, of fighters being merely images is that I can just paste Raiders into the unit texture.
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Don't get too lazy. I think the 3D models are used during ground combat. 
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January 3rd, 2007, 05:01 AM
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Shrapnel Fanatic
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Re: 4th SE5 Shipset: Battlestar Galactica
The dreadnought was not one of the updated models.
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January 3rd, 2007, 01:13 PM
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Re: 4th SE5 Shipset: Battlestar Galactica
I was wondering about that. 3d ground models do include buildings don't they? So not only must the troops now be 3d, but so must everything else?
The nice thing is one can export very nice models out of EAW, but without a bone editor, the troop images can not be modified so that their arms don't stick out to the sides.
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January 4th, 2007, 07:36 AM
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Re: 4th SE5 Shipset: Battlestar Galactica
The only complaint i have is the heavy fighter. The raptor?....If i were you id switch the heavy fighter pic to light, ligth to med, and med to heavy *Anyone who watched the show knows the ones shows in light and med do most fighting...just makes sence in my eyes*
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January 4th, 2007, 06:15 PM
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Re: 4th SE5 Shipset: Battlestar Galactica
There simply are not that many BSG models out there to work with. I had to pretty much make up all the ones I used for the SE IV BSG set.
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January 4th, 2007, 07:45 PM
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Re: 4th SE5 Shipset: Battlestar Galactica
I rember that shipset. Even though you did make em up, they looked good ^_^.
Well, with the new episoads guan start soon hopefully we'll see a few new ships....till then, good work ^_^
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January 5th, 2007, 11:58 PM
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Re: 4th SE5 Shipset: Battlestar Galactica
Sorry for double post,, but also an idea...use the viper model from the orignal BSG for light fighter, the new one for Med, and the Mk 7 viper for ehavy *there are noticable differences in the looks of the old and new shows vipers..*
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