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  #11  
Old January 21st, 2007, 08:23 PM
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Default Re: Leftover Pretender Points

maybe increment, like magic. 5,10,15 etc, to avoid min/maxing (or make it less worth it at least).
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  #12  
Old January 21st, 2007, 10:51 PM
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Default Re: Leftover Pretender Points

Or multiply x 5 or x 10 for starting gold?
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  #13  
Old January 21st, 2007, 11:16 PM
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Default Re: Leftover Pretender Points

Are your suggesting multiplying your starting gold by 5x or 10x for your left over points?
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  #14  
Old January 21st, 2007, 11:23 PM
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Default Re: Leftover Pretender Points

that, uh, that doesn't sound balanced at all.
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  #15  
Old January 22nd, 2007, 12:09 AM
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Default Re: Leftover Pretender Points

I think HP would be alright, on a 1-1 basis. I've given some thought to possibly in the future having the ability to purchase more than one Pretender-a main one and then a "pantheon", but that could become a little bit crazy.
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  #16  
Old January 22nd, 2007, 12:27 AM
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Default Re: Leftover Pretender Points

Extra hp would be cool, but it would need complex restrictions. 15-20 extra hp on a wyrm is no big deal. 20 extra hp on a master lich can make a difference. (Although I wouldnt mind protecting him from wither bones ).
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  #17  
Old January 22nd, 2007, 01:01 AM
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Default Re: Leftover Pretender Points

Just remember, it's not 15-20 extra hp on JUST a master lich, it's 15-20 extra hp on a master lich Pretender. I'm of the theory that your Pretender should be one of-if not the most-potentially powerful units you ever have access to in the game. If it were 15-20 extra hp on 30 units, like you'd get by buying 15-20 extra units with gold, it'd be much more of a problem than on just your Pretender.
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  #18  
Old January 22nd, 2007, 09:15 AM
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Default Re: Leftover Pretender Points

There is a programming mechanics problem with adding leftover design points as hit points to pretenders , because at the end of the day, the pretender is a basic monster of its type (e.g. master lich is #180, master lich, not #xyz, master lich with +<leftover designb points> hp).

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  #19  
Old January 22nd, 2007, 09:34 AM
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Default Re: Leftover Pretender Points

Well, IIRC Wish can increase the stats of your pretender, all you have to do is construct a similar mechanism.
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  #20  
Old January 22nd, 2007, 10:11 AM
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Default Re: Leftover Pretender Points

*only has dom2 but also has this issue*

I'd like to spend some of those points on gems. there should be a way to use those leftovers like in Stars!(one of my old favorites).

As I see it it can't be any permanent change, just something to help out on the first few turns. I'd say x2-x3 gold(capped at 50 points), extra troops of the nations starter variety up to the cost in resources equal to leftover points(1 minimum, capped at 50), 1-1 of random gems, or maybe some basic magic items of the first tier of construction(their gem cost determines how many per points and they are randomly selected).
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