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  #11  
Old February 5th, 2007, 05:50 PM

Micah Micah is offline
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Default Re: Fortress Abilities

Well, someone I know had a copied version of the game and then decided to buy it since it's an excellent product by an indie company, and the manual helps out immensely. Not sure if that's any consolation, but it DOES help get the word out about this excellent game.
  #12  
Old February 5th, 2007, 06:06 PM

Actuarian Actuarian is offline
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Default Re: Fortress Abilities

Macah, I don't doubt your story, but I'd be surprised if most software pirates buy games, especially games that have a pretty functional demo, like dom3.

Pirating a good game does get the word out, but it's mainly to other thieves, not the gaming community at large. Anyway, I bet the developers would rather have the money than that publicity.
  #13  
Old February 5th, 2007, 06:50 PM
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Hadrian_II Hadrian_II is offline
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Default Re: Fortress Abilities

Quote:
Actuarian said:
Macah, I don't doubt your story, but I'd be surprised if most software pirates buy games, especially games that have a pretty functional demo, like dom3.
I cant see how "Pirates" hurt sales, most people that download a game would never buy it. And for Dominions lets tell the story how i got to buying Dominions 3.

After playing GalCiv 2 i was looking on the net for other TBS and i found in some Forum information about Dom2, and as it sounded interesting i decided to Download it. (you might say that there is a demo, but i dont like demos as i bougth too much games where the demo was nice, and then just began to suck later) So now i was the evil "Software-Pirate" that had "stolen" a game. But as i liked the game i decided to buy it, so i went to the shrapnel pages and noticed that there was a Dom3 coming up so i preordered it.

What i'm trying to say is that i dont see the cost of so called "Software Piracy", as in my example shrapnel/illwinter earned 50$ more through it.

And no i would not have bought it without testing it before.

btw. not that most "pirates" will buy the game, but if they weren't able to "pirate" it they wont have bought it either.
  #14  
Old February 5th, 2007, 06:58 PM

Kalin Kalin is offline
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Default Re: Fortress Abilities

That's a common misconception, if you look at any credible study on the subject of piracy, most will conclude that the pirates that never buys the game to support the companies would never have bought it in the first place even if there weren't a 'free' version out there. Unless, of course, it's a study done by some anti-piracy software company like... *cough* starforce *cough* who's obvious goal is to sell their software to developers. In other words, you don't actually gain any money by fighting with the pirates, it's simply a reactionry response when we think that people are trying to "steal" from us. In fact, since most of the pirates sees hard to crack software as challenges, all you end up doing is creating a ton of frustration for yourself. So aside from the desire to challenge the pirates at their own game, the only thing copy protection does is to prevent your regular joe from buying a copy and sharing it with all of his friends, while incidentally creating a ton of frustration for normal users as well.

There's no need for me to point any fingers, because I myself am notorious for buying games, and downloading no-CD cracks from pirates to remove the frustration of dealing with the copy protection, and I know plenty of others who does the same. This fact alone says, no matter how great the CD protection is, there will be a way around it.

As for this whole thing with the huge manual as copy protection, honestly, I think it's just plain silly. I mean, the manual is great and all, but you don't really expect me to read 300 page before I play a game do you? If I wanted to read, there are plenty of great novels sitting on my shelf collecting dust. Which, incidentally, is also where my manual is... on the shelf... after me glancing at it for 30 second and going, "Oh, screw that, I'll figure it out as I play." Sure, the first few games were a bit of a challenge as I learn, but that's part of the fun too. Most of the time, when you know everything about the game, it's time to put it away again, since there is really no challenge left. I guess that could just be me being one of those "enjoy the journey" type of person, but whatever. The point is, I didn't bother reading the manual and am doing just fine with the game... so is it really that great of a copy protection measure?

Sorry for the rant, but I've always been interested in the topic.
  #15  
Old February 5th, 2007, 07:32 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Fortress Abilities

I think that what we think is not going to make much splash on a company forum so I suspect this discussion will be short lived.(which I would have no problem with)
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  #16  
Old February 5th, 2007, 07:32 PM

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Default Re: Fortress Abilities

A credible study on the subject of piracy? That's an oxymoron!
  #17  
Old February 5th, 2007, 09:22 PM

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Default Re: Fortress Abilities

I remember the Baen Free Library has a foreword on the subject of piracy, although with respect to novels rather than games. It's at http://www.baen.com/library/
Also a nice place to read free novels online. It's run by the publisher so it's fully legal. I personally find reading off a screen a bit tough on the eyes, but if you have better lighting than me it might be a good resource
  #18  
Old February 5th, 2007, 09:42 PM
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Default Re: Fortress Abilities

...enough said.
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