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  #11  
Old March 4th, 2007, 03:53 PM
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Default Re: OT: Lunar Wars

Lunar Wars? linky anyone?
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  #12  
Old March 4th, 2007, 05:48 PM

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Default Re: OT: Lunar Wars

Try prefixing www. and appending .net to the game name.
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  #13  
Old March 5th, 2007, 03:47 AM
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Default Re: OT: Lunar Wars

Well, the glorious colony of Agentia (originality FTW!) is off to a slow start. So a question: What exactly should I be doing? Right now I'm buying up AIs so I can build more mines. Is this a good direction to head in to start raking in the cash? Or should I be building housing to support more taxpayers?
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  #14  
Old March 5th, 2007, 11:56 AM
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Default Re: OT: Lunar Wars

I think Housing is the best way to start.
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Old March 5th, 2007, 12:55 PM
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Default Re: OT: Lunar Wars

A mix of both, really. The prices of both AI and housing go up with the number that you already have. And if you just keep buying housing, eventually you will reach the point where you don't get any profit off of taxes because your life support costs are so high.
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  #16  
Old March 5th, 2007, 04:00 PM

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Default Re: OT: Lunar Wars

Mines give a better 'net profit' ratio on a day-to-day basis, but they can only be bought as you accumulate AI so they are much more expensive to acquire. A mix of housing and mines is probably better than going for only mines.
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  #17  
Old March 8th, 2007, 05:58 AM
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Default Re: OT: Lunar Wars

Ok, I'm going mainly for housing at the moment, and investing whatever I have left over in AI. Any rough ideas on when I should switch my priorities around?
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  #18  
Old March 8th, 2007, 04:56 PM

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Default Re: OT: Lunar Wars

This is a new game that may be modified at any moment so it's hard to say what is 'best' yet. Just look at the prices of things. Housing gets more expensive as you buy more (as does AI, but AI has other benefits than increasing tax revenue). Mines seem to be stable in price, except that you need more AI to buy each new mine, so there is a 'surcharge' of sorts. The various 'improvements' probably aren't worth the investment until you have 100 housing or more.
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Old March 8th, 2007, 11:48 PM
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Default Re: OT: Lunar Wars

Quote:
Baron Munchausen said:
This is a new game that may be modified at any moment so it's hard to say what is 'best' yet. Just look at the prices of things. Housing gets more expensive as you buy more (as does AI, but AI has other benefits than increasing tax revenue). Mines seem to be stable in price, except that you need more AI to buy each new mine, so there is a 'surcharge' of sorts. The various 'improvements' probably aren't worth the investment until you have 100 housing or more.
I disagree here. Most of them are not worth it, but there are some that provide a very nice boost. The first improvement I bought was the Lunar Mall. You get an extra $100 per tax collection for a one-time cost of $1200; mine has already payed for itself. I also got the Wilderness Park and House of Worship. Together, they cause a 40% increase in population, which means a 40% increase in tax revenue (minus some for increase life support costs). I'm fairly sure these have also paid for themselves. I also grabbed a National Guard, mainly because it was cheap. It won't be paying for itself anytime soon, but it's still a nice bonus.

The rest of the improvements I'm holding out on until I get higher AI/Housing.
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  #20  
Old March 13th, 2007, 03:42 AM
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Default Re: OT: Lunar Wars

Can anyone provide a linky for the Paladines forum? I had a cursory poke around but didn't find anything.
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