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March 1st, 2007, 12:55 PM
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Sergeant
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Join Date: Oct 2004
Location: meredith, nh
Posts: 331
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Re: Parganos game for 6 players (signing up)
ajr, once you collect email addresses could you forward them to each player so players can use email for diplomacy?
My Pretender has been uploaded.
Also, isn't the format this:
-C --ipadr rupes.dyndns.org --port 1610
instead of this:
-c -C --ipadr rupes.dyndns.org --port 1610
for the shortcut, as in the previous game?
I also believe that the last person to upload a Pretender can start the game.
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March 1st, 2007, 07:58 PM
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Sergeant
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Join Date: Jan 2007
Posts: 386
Thanks: 24
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Re: Parganos game for 6 players (signing up)
I believe I read somewhere the Parganos map is bugged. The C'tis player ends up starting on an island with no way to expand. If true, will we be trying a different map?
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March 1st, 2007, 08:17 PM
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Corporal
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Join Date: Oct 2006
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Re: Parganos game for 6 players (signing up)
Quote:
BandarLover said:
I believe I read somewhere the Parganos map is bugged. The C'tis player ends up starting on an island with no way to expand. If true, will we be trying a different map?
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I just tested this, and it looks like the map is indeed buggy - it's not necessarily C'tis, but someone keeps getting stuck starting in province 31. I think we do need a different map - any suggestions?
Re the shortcut - you indeed don't need the -c; I just copied from my own shortcut. That stops the credits from scrolling when you exit.
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March 1st, 2007, 09:06 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
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Thanked 403 Times in 176 Posts
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Re: Parganos game for 6 players (signing up)
Quote:
ajr said:
I just tested this, and it looks like the map is indeed buggy - it's not necessarily C'tis, but someone keeps getting stuck starting in province 31. I think we do need a different map - any suggestions?
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I used the map in SP and it seems as if Niefel got stuck on the island, I always wondered why they didn't expand at all. Instead of changing the map, just copy the map file to a different name and make the province a no-start area. Or put a nation there which can make use of the starting position, like sailing nations, or Oceania, or maybe even Caelum.
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March 1st, 2007, 09:15 PM
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Sergeant
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Join Date: Jan 2007
Posts: 386
Thanks: 24
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Re: Parganos game for 6 players (signing up)
O.K. tried the shortcut thing but it didn't work. Is there another way to do this, IP address perhaps?
As per norm, I'm sure the fault lies with me and the manner in which I am trying to execute it.
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March 1st, 2007, 09:54 PM
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Major
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Join Date: Sep 2003
Location: The Forest of Avalon
Posts: 1,162
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Re: Parganos game for 6 players (signing up)
I'd like to play on Parganos if the map file can be fixed - it is nicer to look at than random maps...
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March 1st, 2007, 09:59 PM
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Sergeant
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Join Date: Oct 2004
Location: meredith, nh
Posts: 331
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Re: Parganos game for 6 players (signing up)
Try opening the game the normal way and choose the option to play a network game. It will ask you for the IP and rupes.dyndns.org can be typed in there and then it will ask for the port. If you can not connect this way, then there's a problem.
For the Parganaos map problem we could all use the map editor on the Parganos map to make #31 nostart if someone does get stuck there. Then we could upload Pretenders again and start playing.
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March 1st, 2007, 10:47 PM
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Sergeant
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Join Date: Jan 2007
Posts: 386
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Re: Parganos game for 6 players (signing up)
No it worked. Thanks, I screwed it up as usual, and you set me straight.
And uh....I've NEVER edited a map before. So...yeah...I could do it...someone's just gonna have to hold my hand through it too.
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March 1st, 2007, 11:04 PM
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Sergeant
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Join Date: Oct 2004
Location: meredith, nh
Posts: 331
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Re: Parganos game for 6 players (signing up)
Okay, start the game, then use game tools to get to the map editor and start it up. Type in Parganos when asked for the map name. Then right click on the little island you see to the northeast, which is province #31. On the left click the nostart box and a check mark will appear there. Then exit, and when asked for the new map name, just type in Parganos again. No need for another name, since you might as well keep this map fixed. You can always use the map editor again later to reset province #31 should it ever be needed as a starting province in the future.
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March 1st, 2007, 11:11 PM
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Sergeant
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Join Date: Jan 2007
Posts: 386
Thanks: 24
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Re: Parganos game for 6 players (signing up)
So easy a caveman could do it.
Thanks, it's fixed so I suppose if EVERYONE does that I don't see why we can't play it.
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