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  #11  
Old June 12th, 2001, 04:27 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: construction rate

quote:
Theres a line in the VehicleSize.txt file that says "Requirement Max Engines := X" change the X to what u want and your in business
Note that you should also change the "Engines per move := Y" to a higher value, so you don't get all your ships moving 40 squares per turn!
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  #12  
Old June 13th, 2001, 01:02 AM

Nitram Draw Nitram Draw is offline
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Default Re: construction rate

Another thing that would fit nicely with this suggestion is the ability to have more than one item being worked on at one time, like research and intel can. Seems to be a waste if you have the ability to build with 6k each and can only build one item that cost 2k per turn.
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  #13  
Old June 13th, 2001, 01:05 AM

Gimboid Gimboid is offline
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Default Re: construction rate

Thanx suicide_junkie, i didnt realise u had to change that figure as well.

Is there a limit on the max number of moves and/or engines a ship can have?
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  #14  
Old June 13th, 2001, 08:00 PM

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Default Re: construction rate

quote:
Originally posted by suicide_junkie:
Note that you should also change the "Engines per move := Y" to a higher value, so you don't get all your ships moving 40 squares per turn![/b]


Late in the game on a large map it would be nice to move 40 squares per turn!
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