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  #11  
Old March 2nd, 2007, 07:23 PM
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Default Re: Special Ability Codes

My motivation in doing this was that I wanted to be able to mod spells.
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  #12  
Old March 2nd, 2007, 08:12 PM
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Default Re: Special Ability Codes

just a suggestion, but maybe you should post those bitmasks like in the last two occasions as binary number...
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  #13  
Old March 3rd, 2007, 12:46 PM
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Default Re: Special Ability Codes

Do you think I should mess with the formating before I know what goes where?

This is still a very rough draft.
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