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  #1  
Old March 4th, 2007, 06:01 PM
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lch lch is offline
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Default Re: Destroyer of worlds weapon slots

I'd still say that you are using 4 hands by this and the Destroyer of Worlds magically has two extra ones. He only has one attack if you give him just a single one-handed weapon, and you had trouble to set it up correctly that those two ranged extra-attacks pop up, too. This is WAD?
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  #2  
Old March 4th, 2007, 06:07 PM
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Default Re: Destroyer of worlds weapon slots

sure is, read the thread.
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Old March 4th, 2007, 06:10 PM
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Default Re: Destroyer of worlds weapon slots

Yes, it is WAD. Did you or did you not read the explanation I posted in the WAD post in the bug discussion thread?

If you equip the DoW in a manner that gives it 3 melee weapons and a shield and leaves its intrinsic ranged weapons there, what is the problem? It can only use one or the other, melee or missile, at a time! Eitehr it uses its intrinsic melee weapons or its equipped melee weapons to strike at enemies in adjacent squares, or it uses its intrinsic or equipped missile weapons to fire at enemies farther away. It CANNOT do both.

If this is a bug, as you claim, then explain to me how and WHY it is a bug. Provide me with some evidence or some form of reasoning that logically arrives at a different conclusion than mine did. Your personal sense of outrage at people optimizing the unit is NOT sufficient.

Edi
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Old March 4th, 2007, 06:27 PM

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Default Re: Destroyer of worlds weapon slots

I'm not sure about this 'shield gives ranged weapon back'.

I've tested a 2-hander with intristic ranged weapon:

Give him a item weapon and he lose his ranged weapon.

Add a shield and he get it ranged intristic back.

For me that isn't real logical and a (minor) bug. But i've no problem with a WAD.
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Old March 5th, 2007, 02:01 PM

mivayan mivayan is offline
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Default Re: Destroyer of worlds weapon slots

Quote:
Edi said:
If this is a bug, as you claim, then explain to me how and WHY it is a bug. Provide me with some evidence or some form of reasoning that logically arrives at a different conclusion than mine did. Your personal sense of outrage at people optimizing the unit is NOT sufficient.
Edi
Working As Designed, because it doesn't usually matter, is fair enough. A matter of taste to have it in the list.

But dont say it makes logical sense to be able to wield a default spear, a defeault Broad sword, and four Fire Bolas... but not a main gauche of parrying and the two default ranged weapons. With four shields you get Fist *and* the two default ranged weapons.

My EA centaur hierophant keeps his long bow if I give him Hunters knife + shield, but not if I give him shield + hunters knife.
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